rtexture_t *backgroundnmaptexture; // normalmap (bumpmap for dot3)
rtexture_t *backgroundglosstexture; // glossmap (for dot3)
rtexture_t *backgroundglowtexture; // glow only (fullbrights)
+ float specularscale;
float specularpower;
-
- // rendering parameters - updated by R_GetCurrentTexture using rsurface.render_* fields
- // (almost) all map textures are lightmap (no MATERIALFLAG_MODELLIGHT set),
- // (almost) all model textures are MATERIALFLAG_MODELLIGHT,
- // MATERIALFLAG_FULLBRIGHT is rendered as a forced MATERIALFLAG_MODELLIGHT with rtlights disabled
- float render_glowmod[3];
- // MATERIALFLAG_MODELLIGHT uses these parameters
- float render_modellight_ambient[3];
- float render_modellight_diffuse[3];
- float render_modellight_lightdir[3];
- float render_modellight_specular[3];
- // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
- float render_lightmap_ambient[3];
- float render_lightmap_diffuse[3];
- float render_lightmap_specular[3];
- // rtlights use these colors for the materials on this entity
- float render_rtlight_diffuse[3];
- float render_rtlight_specular[3];
- // tint applied on top of render_*_diffuse for pants layer
- float render_colormap_pants[3];
- // tint applied on top of render_*_diffuse for shirt layer
- float render_colormap_shirt[3];
+ // color tint (colormod * currentalpha) used for rtlighting this material
+ float dlightcolor[3];
+ // color tint (colormod * 2) used for lightmapped lighting on this material
+ // includes alpha as 4th component
+ // replaces role of gl_Color in GLSL shader
+ float lightmapcolor[4];
// from q3 shaders
int customblendfunc[2];