SCR_PushLoadingScreen(true, mod->name, 1);
- // LordHavoc: unload the existing model in this slot (if there is one)
+ // LadyHavoc: unload the existing model in this slot (if there is one)
if (mod->loaded || mod->mempool)
Mod_UnloadModel(mod);
}
else if (crash)
{
- // LordHavoc: Sys_Error was *ANNOYING*
+ // LadyHavoc: Sys_Error was *ANNOYING*
Con_Printf ("Mod_LoadModel: %s not found\n", mod->name);
}
VectorCopy(mesh->vertex3f, nmaxs);
for (i = 0, v = mesh->vertex3f;i < mesh->numverts;i++, v += 3)
{
- if (nmins[0] > v[0]) nmins[0] = v[0];if (nmaxs[0] < v[0]) nmaxs[0] = v[0];
- if (nmins[1] > v[1]) nmins[1] = v[1];if (nmaxs[1] < v[1]) nmaxs[1] = v[1];
- if (nmins[2] > v[2]) nmins[2] = v[2];if (nmaxs[2] < v[2]) nmaxs[2] = v[2];
+ if (nmins[0] > v[0]) { nmins[0] = v[0]; } if (nmaxs[0] < v[0]) { nmaxs[0] = v[0]; }
+ if (nmins[1] > v[1]) { nmins[1] = v[1]; } if (nmaxs[1] < v[1]) { nmaxs[1] = v[1]; }
+ if (nmins[2] > v[2]) { nmins[2] = v[2]; } if (nmaxs[2] < v[2]) { nmaxs[2] = v[2]; }
}
// calculate center and radius
ncenter[0] = (nmins[0] + nmaxs[0]) * 0.5f;
void Mod_BuildVBOs(void)
{
+ if(cls.state == ca_dedicated)
+ return;
+
if (!loadmodel->surfmesh.num_vertices)
return;