SCR_PushLoadingScreen(true, mod->name, 1);
- // LordHavoc: unload the existing model in this slot (if there is one)
+ // LadyHavoc: unload the existing model in this slot (if there is one)
if (mod->loaded || mod->mempool)
Mod_UnloadModel(mod);
}
else if (crash)
{
- // LordHavoc: Sys_Error was *ANNOYING*
+ // LadyHavoc: Sys_Error was *ANNOYING*
Con_Printf ("Mod_LoadModel: %s not found\n", mod->name);
}