if (shader->backgroundlayer >= 0)
{
q3shaderinfo_layer_t* backgroundlayer = shader->layers + shader->backgroundlayer;
+ // copy over one secondarylayer parameter
+ memcpy(texture->backgroundtcmods, backgroundlayer->tcmods, sizeof(texture->backgroundtcmods));
+ // load the textures
texture->backgroundnumskinframes = backgroundlayer->numframes;
texture->backgroundskinframerate = backgroundlayer->framerate;
for (j = 0;j < backgroundlayer->numframes;j++)