]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.c
fix C++ compile error
[xonotic/darkplaces.git] / model_shared.c
index a7a5769089369ea1ddf11420b132abac76113a14..530597d9a1dd02d80fddfc4080a87db39627b5a1 100644 (file)
@@ -234,11 +234,12 @@ void R_Model_Null_Draw(entity_render_t *ent)
 }
 
 
-typedef void (*mod_framegroupify_parsegroups_t) (unsigned int i, int start, int len, float fps, qboolean loop, void *pass);
+typedef void (*mod_framegroupify_parsegroups_t) (unsigned int i, int start, int len, float fps, qboolean loop, const char *name, void *pass);
 
 int Mod_FrameGroupify_ParseGroups(const char *buf, mod_framegroupify_parsegroups_t cb, void *pass)
 {
        const char *bufptr;
+       const char *name;
        int start, len;
        float fps;
        unsigned int i;
@@ -249,12 +250,12 @@ int Mod_FrameGroupify_ParseGroups(const char *buf, mod_framegroupify_parsegroups
        for(;;)
        {
                // an anim scene!
-               if (!COM_ParseToken_Simple(&bufptr, true, false))
+               if (!COM_ParseToken_Simple(&bufptr, true, false, false))
                        break;
                if (!strcmp(com_token, "\n"))
                        continue; // empty line
                start = atoi(com_token);
-               if (!COM_ParseToken_Simple(&bufptr, true, false))
+               if (!COM_ParseToken_Simple(&bufptr, true, false, false))
                        break;
                if (!strcmp(com_token, "\n"))
                {
@@ -262,15 +263,15 @@ int Mod_FrameGroupify_ParseGroups(const char *buf, mod_framegroupify_parsegroups
                        continue;
                }
                len = atoi(com_token);
-               if (!COM_ParseToken_Simple(&bufptr, true, false))
+               if (!COM_ParseToken_Simple(&bufptr, true, false, false))
                        break;
                // we default to looping as it's usually wanted, so to NOT loop you append a 0
-               if (strcmp(com_token, "\n"))
+               if (strcmp(com_token, "\n") && strcmp(com_token, "//"))
                {
                        fps = atof(com_token);
-                       if (!COM_ParseToken_Simple(&bufptr, true, false))
+                       if (!COM_ParseToken_Simple(&bufptr, true, false, false))
                                break;
-                       if (strcmp(com_token, "\n"))
+                       if (strcmp(com_token, "\n") && strcmp(com_token, "//"))
                                loop = atoi(com_token) != 0;
                        else
                                loop = true;
@@ -281,25 +282,37 @@ int Mod_FrameGroupify_ParseGroups(const char *buf, mod_framegroupify_parsegroups
                        loop = true;
                }
 
+               name = NULL;
+               if(!strcmp(com_token, "//"))
+               {
+                       if (COM_ParseToken_Simple(&bufptr, true, false, false))
+                       {
+                               if(strcmp(com_token, "\n"))
+                               {
+                                       name = com_token;
+                                       // skip to EOL
+                                       while (*bufptr && *bufptr != '\n' && *bufptr != '\r')
+                                               bufptr++;
+                               }
+                       }
+               }
+
                if(cb)
-                       cb(i, start, len, fps, loop, pass);
+                       cb(i, start, len, fps, loop, name, pass);
                ++i;
        }
 
        return i;
 }
 
-void Mod_FrameGroupify_ParseGroups_Count (unsigned int i, int start, int len, float fps, qboolean loop, void *pass)
-{
-       unsigned int *cnt = (unsigned int *) pass;
-       ++*cnt;
-}
-
-void Mod_FrameGroupify_ParseGroups_Store (unsigned int i, int start, int len, float fps, qboolean loop, void *pass)
+static void Mod_FrameGroupify_ParseGroups_Store (unsigned int i, int start, int len, float fps, qboolean loop, const char *name, void *pass)
 {
        dp_model_t *mod = (dp_model_t *) pass;
        animscene_t *anim = &mod->animscenes[i];
-       dpsnprintf(anim->name, sizeof(anim[i].name), "groupified_%d_anim", i);
+       if(name)
+               strlcpy(anim->name, name, sizeof(anim[i].name));
+       else
+               dpsnprintf(anim->name, sizeof(anim[i].name), "groupified_%d_anim", i);
        anim->firstframe = bound(0, start, mod->num_poses - 1);
        anim->framecount = bound(1, len, mod->num_poses - anim->firstframe);
        anim->framerate = max(1, fps);
@@ -1623,8 +1636,11 @@ static void Q3Shader_AddToHash (q3shaderinfo_t* shader)
 
 extern cvar_t mod_noshader_default_offsetmapping;
 extern cvar_t mod_q3shader_default_offsetmapping;
+extern cvar_t mod_q3shader_default_offsetmapping_scale;
+extern cvar_t mod_q3shader_default_offsetmapping_bias;
 extern cvar_t mod_q3shader_default_polygonoffset;
 extern cvar_t mod_q3shader_default_polygonfactor;
+extern cvar_t mod_q3shader_force_addalpha;
 void Mod_LoadQ3Shaders(void)
 {
        int j;
@@ -1713,7 +1729,8 @@ void Mod_LoadQ3Shaders(void)
                        Vector4Set(shader.reflectcolor4f, 1, 1, 1, 1);
                        shader.r_water_wateralpha = 1;
                        shader.offsetmapping = (mod_q3shader_default_offsetmapping.value) ? OFFSETMAPPING_DEFAULT : OFFSETMAPPING_OFF;
-                       shader.offsetscale = 1;
+                       shader.offsetscale = mod_q3shader_default_offsetmapping_scale.value;
+                       shader.offsetbias = mod_q3shader_default_offsetmapping_bias.value;
                        shader.specularscalemod = 1;
                        shader.specularpowermod = 1;
                        shader.biaspolygonoffset = mod_q3shader_default_polygonoffset.value;
@@ -1786,6 +1803,11 @@ void Mod_LoadQ3Shaders(void)
                                                                        layer->blendfunc[0] = GL_ONE;
                                                                        layer->blendfunc[1] = GL_ONE;
                                                                }
+                                                               else if (!strcasecmp(parameter[1], "addalpha"))
+                                                               {
+                                                                       layer->blendfunc[0] = GL_SRC_ALPHA;
+                                                                       layer->blendfunc[1] = GL_ONE;
+                                                               }
                                                                else if (!strcasecmp(parameter[1], "filter"))
                                                                {
                                                                        layer->blendfunc[0] = GL_DST_COLOR;
@@ -1813,7 +1835,7 @@ void Mod_LoadQ3Shaders(void)
                                                                        else if (!strcasecmp(parameter[k+1], "GL_DST_COLOR"))
                                                                                layer->blendfunc[k] = GL_DST_COLOR;
                                                                        else if (!strcasecmp(parameter[k+1], "GL_DST_ALPHA"))
-                                                                               layer->blendfunc[k] = GL_ONE_MINUS_DST_ALPHA;
+                                                                               layer->blendfunc[k] = GL_DST_ALPHA;
                                                                        else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_COLOR"))
                                                                                layer->blendfunc[k] = GL_ONE_MINUS_SRC_COLOR;
                                                                        else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_ALPHA"))
@@ -1967,7 +1989,32 @@ void Mod_LoadQ3Shaders(void)
                                                        shader.textureblendalpha = true;
                                                }
                                        }
-                                       layer->texflags = TEXF_ALPHA;
+
+                                       if(mod_q3shader_force_addalpha.integer)
+                                       {
+                                               // for a long while, DP treated GL_ONE GL_ONE as GL_SRC_ALPHA GL_ONE
+                                               // this cvar brings back this behaviour
+                                               if(layer->blendfunc[0] == GL_ONE && layer->blendfunc[1] == GL_ONE)
+                                                       layer->blendfunc[0] = GL_SRC_ALPHA;
+                                       }
+
+                                       layer->texflags = 0;
+                                       if (layer->alphatest)
+                                               layer->texflags |= TEXF_ALPHA;
+                                       switch(layer->blendfunc[0])
+                                       {
+                                               case GL_SRC_ALPHA:
+                                               case GL_ONE_MINUS_SRC_ALPHA:
+                                                       layer->texflags |= TEXF_ALPHA;
+                                                       break;
+                                       }
+                                       switch(layer->blendfunc[1])
+                                       {
+                                               case GL_SRC_ALPHA:
+                                               case GL_ONE_MINUS_SRC_ALPHA:
+                                                       layer->texflags |= TEXF_ALPHA;
+                                                       break;
+                                       }
                                        if (!(shader.surfaceparms & Q3SURFACEPARM_NOMIPMAPS))
                                                layer->texflags |= TEXF_MIPMAP;
                                        if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP))
@@ -2105,47 +2152,47 @@ void Mod_LoadQ3Shaders(void)
                                // this sets dpshaderkill to true if dpshaderkillifcvar was used, and to false if dpnoshaderkillifcvar was used
                                else if (((dpshaderkill = !strcasecmp(parameter[0], "dpshaderkillifcvar")) || !strcasecmp(parameter[0], "dpnoshaderkillifcvar")) && numparameters >= 2)
                                {
-                                       const char *operator = NULL;
+                                       const char *op = NULL;
                                        if (numparameters >= 3)
-                                               operator = parameter[2];
-                                       if(!operator)
+                                               op = parameter[2];
+                                       if(!op)
                                        {
                                                if (Cvar_VariableValue(parameter[1]) != 0.0f)
                                                        shader.dpshaderkill = dpshaderkill;
                                        }
-                                       else if (numparameters >= 4 && !strcmp(operator, "=="))
+                                       else if (numparameters >= 4 && !strcmp(op, "=="))
                                        {
                                                if (Cvar_VariableValue(parameter[1]) == atof(parameter[3]))
                                                        shader.dpshaderkill = dpshaderkill;
                                        }
-                                       else if (numparameters >= 4 && !strcmp(operator, "!="))
+                                       else if (numparameters >= 4 && !strcmp(op, "!="))
                                        {
                                                if (Cvar_VariableValue(parameter[1]) != atof(parameter[3]))
                                                        shader.dpshaderkill = dpshaderkill;
                                        }
-                                       else if (numparameters >= 4 && !strcmp(operator, ">"))
+                                       else if (numparameters >= 4 && !strcmp(op, ">"))
                                        {
                                                if (Cvar_VariableValue(parameter[1]) > atof(parameter[3]))
                                                        shader.dpshaderkill = dpshaderkill;
                                        }
-                                       else if (numparameters >= 4 && !strcmp(operator, "<"))
+                                       else if (numparameters >= 4 && !strcmp(op, "<"))
                                        {
                                                if (Cvar_VariableValue(parameter[1]) < atof(parameter[3]))
                                                        shader.dpshaderkill = dpshaderkill;
                                        }
-                                       else if (numparameters >= 4 && !strcmp(operator, ">="))
+                                       else if (numparameters >= 4 && !strcmp(op, ">="))
                                        {
                                                if (Cvar_VariableValue(parameter[1]) >= atof(parameter[3]))
                                                        shader.dpshaderkill = dpshaderkill;
                                        }
-                                       else if (numparameters >= 4 && !strcmp(operator, "<="))
+                                       else if (numparameters >= 4 && !strcmp(op, "<="))
                                        {
                                                if (Cvar_VariableValue(parameter[1]) <= atof(parameter[3]))
                                                        shader.dpshaderkill = dpshaderkill;
                                        }
                                        else
                                        {
-                                               Con_DPrintf("%s parsing warning: unknown dpshaderkillifcvar operator \"%s\", or not enough arguments\n", search->filenames[fileindex], operator);
+                                               Con_DPrintf("%s parsing warning: unknown dpshaderkillifcvar op \"%s\", or not enough arguments\n", search->filenames[fileindex], op);
                                        }
                                }
                                else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
@@ -2228,17 +2275,29 @@ void Mod_LoadQ3Shaders(void)
                                {
                                        shader.rtlightambient = atof(parameter[1]);
                                }
-                               else if (!strcasecmp(parameter[0], "dpoffsetmapping") && numparameters >= 3)
+                               else if (!strcasecmp(parameter[0], "dpoffsetmapping") && numparameters >= 2)
                                {
                                        if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "off"))
                                                shader.offsetmapping = OFFSETMAPPING_OFF;
-                                       else if (!strcasecmp(parameter[1], "default"))
+                                       else if (!strcasecmp(parameter[1], "default") || !strcasecmp(parameter[1], "normal"))
                                                shader.offsetmapping = OFFSETMAPPING_DEFAULT;
                                        else if (!strcasecmp(parameter[1], "linear"))
                                                shader.offsetmapping = OFFSETMAPPING_LINEAR;
                                        else if (!strcasecmp(parameter[1], "relief"))
                                                shader.offsetmapping = OFFSETMAPPING_RELIEF;
-                                       shader.offsetscale = atof(parameter[2]);
+                                       if (numparameters >= 3)
+                                               shader.offsetscale = atof(parameter[2]);
+                                       if (numparameters >= 5)
+                                       {
+                                               if(!strcasecmp(parameter[3], "bias"))
+                                                       shader.offsetbias = atof(parameter[4]);
+                                               else if(!strcasecmp(parameter[3], "match"))
+                                                       shader.offsetbias = 1.0f - atof(parameter[4]);
+                                               else if(!strcasecmp(parameter[3], "match8"))
+                                                       shader.offsetbias = 1.0f - atof(parameter[4]) / 255.0f;
+                                               else if(!strcasecmp(parameter[3], "match16"))
+                                                       shader.offsetbias = 1.0f - atof(parameter[4]) / 65535.0f;
+                                       }
                                }
                                else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2)
                                {
@@ -2362,8 +2421,10 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool
        // unless later loaded from the shader
        texture->offsetmapping = (mod_noshader_default_offsetmapping.value) ? OFFSETMAPPING_DEFAULT : OFFSETMAPPING_OFF;
        texture->offsetscale = 1;
+       texture->offsetbias = 0;
        texture->specularscalemod = 1;
        texture->specularpowermod = 1; 
+       texture->rtlightambient = 0;
        // WHEN ADDING DEFAULTS HERE, REMEMBER TO SYNC TO SHADER LOADING ABOVE
        // HERE, AND Q1BSP LOADING
        // JUST GREP FOR "specularscalemod = 1".
@@ -2511,6 +2572,7 @@ nothing                GL_ZERO GL_ONE
                Vector2Copy(shader->r_water_waterscroll, texture->r_water_waterscroll);
                texture->offsetmapping = shader->offsetmapping;
                texture->offsetscale = shader->offsetscale;
+               texture->offsetbias = shader->offsetbias;
                texture->specularscalemod = shader->specularscalemod;
                texture->specularpowermod = shader->specularpowermod;
                texture->rtlightambient = shader->rtlightambient;