else if (!memcmp(buf, "ACTRHEAD", 8)) Mod_PSKMODEL_Load(mod, buf, bufend);
else if (!memcmp(buf, "INTERQUAKEMODEL", 16)) Mod_INTERQUAKEMODEL_Load(mod, buf, bufend);
else if (strlen(mod->name) >= 4 && !strcmp(mod->name + strlen(mod->name) - 4, ".map")) Mod_MAP_Load(mod, buf, bufend);
- else if (num == BSPVERSION || num == 30) Mod_Q1BSP_Load(mod, buf, bufend);
+ else if (num == BSPVERSION || num == 30 || !memcmp(buf, "BSP2", 4)) Mod_Q1BSP_Load(mod, buf, bufend);
else Con_Printf("Mod_LoadModel: model \"%s\" is of unknown/unsupported type\n", mod->name);
Mem_Free(buf);
nummodels = Mem_ExpandableArray_IndexRange(&models);
if (!name[0])
- Host_Error ("Mod_ForName: NULL name");
+ Host_Error ("Mod_ForName: empty name");
// search the currently loaded models
for (i = 0;i < nummodels;i++)
for (k = 0;k < mod->nummodelsurfaces;k++)
{
surface = mod->data_surfaces + mod->firstmodelsurface + k;
- if (!strcmp(surface->texture->name, "collision")) // found collision mesh
+ if (!strcmp(surface->texture->name, "collision") || !strcmp(surface->texture->name, "collisionconvex")) // found collision mesh
{
usesinglecollisionmesh = true;
numcollisionmeshtriangles = surface->num_triangles;
extern cvar_t mod_q3shader_default_polygonoffset;
extern cvar_t mod_q3shader_default_polygonfactor;
extern cvar_t mod_q3shader_force_addalpha;
+extern cvar_t mod_q3shader_force_terrain_alphaflag;
void Mod_LoadQ3Shaders(void)
{
int j;
shader.specularpowermod = 1;
shader.biaspolygonoffset = mod_q3shader_default_polygonoffset.value;
shader.biaspolygonfactor = mod_q3shader_default_polygonfactor.value;
+ shader.transparentsort = TRANSPARENTSORT_DISTANCE;
strlcpy(shader.name, com_token, sizeof(shader.name));
if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{"))
{
// multilayer terrain shader or similar
shader.textureblendalpha = true;
+ if (mod_q3shader_force_terrain_alphaflag.integer)
+ shader.layers[0].texflags |= TEXF_ALPHA;
}
}
if(layer->blendfunc[0] == GL_ONE && layer->blendfunc[1] == GL_ONE)
layer->blendfunc[0] = GL_SRC_ALPHA;
}
-
+
layer->texflags = 0;
if (layer->alphatest)
layer->texflags |= TEXF_ALPHA;
shader.biaspolygonoffset = 0;
}
}
+ else if (!strcasecmp(parameter[0], "dptransparentsort") && numparameters >= 2)
+ {
+ shader.textureflags |= Q3TEXTUREFLAG_TRANSPARENTSORT;
+ if (!strcasecmp(parameter[1], "sky"))
+ shader.transparentsort = TRANSPARENTSORT_SKY;
+ else if (!strcasecmp(parameter[1], "distance"))
+ shader.transparentsort = TRANSPARENTSORT_DISTANCE;
+ else if (!strcasecmp(parameter[1], "hud"))
+ shader.transparentsort = TRANSPARENTSORT_HUD;
+ else
+ Con_DPrintf("%s parsing warning: unknown dptransparentsort category \"%s\", or not enough arguments\n", search->filenames[fileindex], parameter[1]);
+ }
else if (!strcasecmp(parameter[0], "dprefract") && numparameters >= 5)
{
shader.textureflags |= Q3TEXTUREFLAG_REFRACTION;
texture->basematerialflags |= MATERIALFLAG_CAMERA;
texture->customblendfunc[0] = GL_ONE;
texture->customblendfunc[1] = GL_ZERO;
+ texture->transparentsort = shader->transparentsort;
if (shader->numlayers > 0)
{
texture->customblendfunc[0] = shader->layers[0].blendfunc[0];
}
}
+extern cvar_t mod_obj_orientation;
static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const char *mtlfilename, const char *originalfilename)
{
int submodelindex, vertexindex, surfaceindex, triangleindex, textureindex, countvertices = 0, countsurfaces = 0, countfaces = 0, counttextures = 0;
memcpy(outbuffer, oldbuffer, outbufferpos);
Z_Free(oldbuffer);
}
- l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[2], v[1], vn[0], vn[2], vn[1], vt[0], 1-vt[1]);
+ if(mod_obj_orientation.integer)
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[2], v[1], vn[0], vn[2], vn[1], vt[0], 1-vt[1]);
+ else
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1-vt[1]);
if (l > 0)
outbufferpos += l;
}
a = e[0]+1;
b = e[1]+1;
c = e[2]+1;
- l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,b,b,b,c,c,c);
+ if(mod_obj_orientation.integer)
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,b,b,b,c,c,c);
+ else
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,c,c,c,b,b,b);
if (l > 0)
outbufferpos += l;
}
// strangely the smd angles are for a transposed matrix, so we
// have to generate a transposed matrix, then convert that...
- Matrix4x4_FromBonePose6s(&posematrix, model->num_posescale, model->data_poses6s + 6*(model->num_bones * poseindex + transformindex));
+ Matrix4x4_FromBonePose7s(&posematrix, model->num_posescale, model->data_poses7s + 7*(model->num_bones * poseindex + transformindex));
Matrix4x4_ToArray12FloatGL(&posematrix, mtest[0]);
AnglesFromVectors(angles, mtest[0], mtest[2], false);
if (angles[0] >= 180) angles[0] -= 360;
FS_StripExtension(inname, basename, sizeof(basename));
mod = Mod_ForName(inname, false, true, inname[0] == '*' ? cl.model_name[1] : NULL);
+ if (!mod)
+ {
+ Con_Print("No such model\n");
+ return;
+ }
if (mod->brush.submodel)
{
// if we're decompiling a submodel, be sure to give it a proper name based on its parent
dpsnprintf(basename, sizeof(basename), "%s/%s", outname, mod->name);
outname[0] = 0;
}
- if (!mod)
- {
- Con_Print("No such model\n");
- return;
- }
if (!mod->surfmesh.num_triangles)
{
Con_Print("Empty model (or sprite)\n");
for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++)
{
surface = model->data_surfaces + surfaceindex;
- e = model->surfmesh.data_element3i + surface->num_firsttriangle*3;
if (!surface->num_triangles)
continue;
lightmapindex = mod_generatelightmaps_lightmaptriangles[surface->num_firsttriangle].lightmapindex;