]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.c
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[xonotic/darkplaces.git] / model_shared.c
index c81622a8c9233e7f072de7c734fab41dffa5b111..12bcad7b6f5ad6c1246aba6f9c0acd62877c3144 100644 (file)
@@ -28,7 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0", "mipmaps model skins so they render faster in the distance and do not display noise artifacts, can cause discoloration of skins if they contain undesirable border colors"};
 
-model_t *loadmodel;
+dp_model_t *loadmodel;
 
 static mempool_t *mod_mempool;
 static memexpandablearray_t models;
@@ -52,7 +52,7 @@ static void mod_start(void)
 {
        int i;
        int nummodels = Mem_ExpandableArray_IndexRange(&models);
-       model_t *mod;
+       dp_model_t *mod;
 
        // parse the Q3 shader files
        Mod_LoadQ3Shaders();
@@ -67,7 +67,7 @@ static void mod_shutdown(void)
 {
        int i;
        int nummodels = Mem_ExpandableArray_IndexRange(&models);
-       model_t *mod;
+       dp_model_t *mod;
 
        for (i = 0;i < nummodels;i++)
                if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && (mod->loaded || mod->mempool))
@@ -81,7 +81,7 @@ static void mod_newmap(void)
        msurface_t *surface;
        int i, j, k, surfacenum, ssize, tsize;
        int nummodels = Mem_ExpandableArray_IndexRange(&models);
-       model_t *mod;
+       dp_model_t *mod;
 
        R_SkinFrame_PrepareForPurge();
        for (i = 0;i < nummodels;i++)
@@ -113,7 +113,7 @@ static void mod_newmap(void)
                                        ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
                                        tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
                                        memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
-                                       surface->cached_dlight = true;
+                                       mod->brushq1.lightmapupdateflags[surfacenum] = true;
                                }
                        }
                }
@@ -131,7 +131,7 @@ static void Mod_BuildVBOs(void);
 void Mod_Init (void)
 {
        mod_mempool = Mem_AllocPool("modelinfo", 0, NULL);
-       Mem_ExpandableArray_NewArray(&models, mod_mempool, sizeof(model_t), 16);
+       Mem_ExpandableArray_NewArray(&models, mod_mempool, sizeof(dp_model_t), 16);
 
        Mod_BrushInit();
        Mod_AliasInit();
@@ -147,7 +147,7 @@ void Mod_RenderInit(void)
        R_RegisterModule("Models", mod_start, mod_shutdown, mod_newmap);
 }
 
-void Mod_UnloadModel (model_t *mod)
+void Mod_UnloadModel (dp_model_t *mod)
 {
        char name[MAX_QPATH];
        qboolean isworldmodel;
@@ -159,15 +159,17 @@ void Mod_UnloadModel (model_t *mod)
        strlcpy(name, mod->name, sizeof(name));
        isworldmodel = mod->isworldmodel;
        used = mod->used;
-       if (mod->surfmesh.ebo)
-               R_Mesh_DestroyBufferObject(mod->surfmesh.ebo);
+       if (mod->surfmesh.ebo3i)
+               R_Mesh_DestroyBufferObject(mod->surfmesh.ebo3i);
+       if (mod->surfmesh.ebo3s)
+               R_Mesh_DestroyBufferObject(mod->surfmesh.ebo3s);
        if (mod->surfmesh.vbo)
                R_Mesh_DestroyBufferObject(mod->surfmesh.vbo);
        // free textures/memory attached to the model
        R_FreeTexturePool(&mod->texturepool);
        Mem_FreePool(&mod->mempool);
        // clear the struct to make it available
-       memset(mod, 0, sizeof(model_t));
+       memset(mod, 0, sizeof(dp_model_t));
        // restore the fields we want to preserve
        strlcpy(mod->name, name, sizeof(mod->name));
        mod->isworldmodel = isworldmodel;
@@ -182,7 +184,7 @@ Mod_LoadModel
 Loads a model
 ==================
 */
-model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel)
+dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel)
 {
        int num;
        unsigned int crc;
@@ -282,7 +284,7 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea
                else if (!memcmp(buf, "ZYMOTICMODEL", 12)) Mod_ZYMOTICMODEL_Load(mod, buf, bufend);
                else if (!memcmp(buf, "DARKPLACESMODEL", 16)) Mod_DARKPLACESMODEL_Load(mod, buf, bufend);
                else if (!memcmp(buf, "ACTRHEAD", 8)) Mod_PSKMODEL_Load(mod, buf, bufend);
-               else if (strlen(mod->name) >= 4 && !strcmp(mod->name - 4, ".map")) Mod_MAP_Load(mod, buf, bufend);
+               else if (strlen(mod->name) >= 4 && !strcmp(mod->name + strlen(mod->name) - 4, ".map")) Mod_MAP_Load(mod, buf, bufend);
                else if (num == BSPVERSION || num == 30) Mod_Q1BSP_Load(mod, buf, bufend);
                else Con_Printf("Mod_LoadModel: model \"%s\" is of unknown/unsupported type\n", mod->name);
                Mem_Free(buf);
@@ -304,7 +306,7 @@ void Mod_ClearUsed(void)
 {
        int i;
        int nummodels = Mem_ExpandableArray_IndexRange(&models);
-       model_t *mod;
+       dp_model_t *mod;
        for (i = 0;i < nummodels;i++)
                if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0])
                        mod->used = false;
@@ -314,7 +316,7 @@ void Mod_PurgeUnused(void)
 {
        int i;
        int nummodels = Mem_ExpandableArray_IndexRange(&models);
-       model_t *mod;
+       dp_model_t *mod;
        for (i = 0;i < nummodels;i++)
        {
                if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !mod->used)
@@ -326,11 +328,11 @@ void Mod_PurgeUnused(void)
 }
 
 // only used during loading!
-void Mod_RemoveStaleWorldModels(model_t *skip)
+void Mod_RemoveStaleWorldModels(dp_model_t *skip)
 {
        int i;
        int nummodels = Mem_ExpandableArray_IndexRange(&models);
-       model_t *mod;
+       dp_model_t *mod;
        for (i = 0;i < nummodels;i++)
        {
                if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->isworldmodel && mod->loaded && skip != mod)
@@ -348,11 +350,11 @@ Mod_FindName
 
 ==================
 */
-model_t *Mod_FindName(const char *name)
+dp_model_t *Mod_FindName(const char *name)
 {
        int i;
        int nummodels = Mem_ExpandableArray_IndexRange(&models);
-       model_t *mod;
+       dp_model_t *mod;
 
        if (!name[0])
                Host_Error ("Mod_ForName: NULL name");
@@ -382,9 +384,9 @@ Mod_ForName
 Loads in a model for the given name
 ==================
 */
-model_t *Mod_ForName(const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel)
+dp_model_t *Mod_ForName(const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel)
 {
-       model_t *model;
+       dp_model_t *model;
        model = Mod_FindName(name);
        if (model->name[0] != '*' && (!model->loaded || checkdisk))
                Mod_LoadModel(model, crash, checkdisk, isworldmodel);
@@ -402,7 +404,7 @@ void Mod_Reload(void)
 {
        int i;
        int nummodels = Mem_ExpandableArray_IndexRange(&models);
-       model_t *mod;
+       dp_model_t *mod;
        for (i = 0;i < nummodels;i++)
                if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used)
                        Mod_LoadModel(mod, true, true, mod->isworldmodel);
@@ -422,7 +424,7 @@ static void Mod_Print(void)
 {
        int i;
        int nummodels = Mem_ExpandableArray_IndexRange(&models);
-       model_t *mod;
+       dp_model_t *mod;
 
        Con_Print("Loaded models:\n");
        for (i = 0;i < nummodels;i++)
@@ -752,7 +754,7 @@ void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int nu
 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors)
 {
        unsigned char *data;
-       data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? 4 : 0)) * sizeof(float) + numvertices * (lightmapoffsets ? 1 : 0) * sizeof(int) + numtriangles * (3 + (neighbors ? 3 : 0)) * sizeof(int));
+       data = (unsigned char *)Mem_Alloc(mempool, numvertices * (3 + 3 + 3 + 3 + 2 + 2 + (vertexcolors ? 4 : 0)) * sizeof(float) + numvertices * (lightmapoffsets ? 1 : 0) * sizeof(int) + numtriangles * (3 + (neighbors ? 3 : 0)) * sizeof(int) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0));
        loadmodel->surfmesh.num_vertices = numvertices;
        loadmodel->surfmesh.num_triangles = numtriangles;
        if (loadmodel->surfmesh.num_vertices)
@@ -773,6 +775,8 @@ void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qb
                loadmodel->surfmesh.data_element3i = (int *)data, data += sizeof(int[3]) * loadmodel->surfmesh.num_triangles;
                if (neighbors)
                        loadmodel->surfmesh.data_neighbor3i = (int *)data, data += sizeof(int[3]) * loadmodel->surfmesh.num_triangles;
+               if (loadmodel->surfmesh.num_vertices <= 65536)
+                       loadmodel->surfmesh.data_element3s = (unsigned short *)data, data += sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles;
        }
 }
 
@@ -786,6 +790,8 @@ shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtria
        if (light)
                size += maxverts * sizeof(float[11]);
        size += maxtriangles * sizeof(int[3]);
+       if (maxverts <= 65536)
+               size += maxtriangles * sizeof(unsigned short[3]);
        if (neighbors)
                size += maxtriangles * sizeof(int[3]);
        if (expandable)
@@ -818,6 +824,8 @@ shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtria
                newmesh->vertexhashtable = (shadowmeshvertexhash_t **)data;data += SHADOWMESHVERTEXHASH * sizeof(shadowmeshvertexhash_t *);
                newmesh->vertexhashentries = (shadowmeshvertexhash_t *)data;data += maxverts * sizeof(shadowmeshvertexhash_t);
        }
+       if (maxverts <= 65536)
+               newmesh->element3s = (unsigned short *)data;data += maxtriangles * sizeof(unsigned short[3]);
        return newmesh;
 }
 
@@ -948,7 +956,12 @@ static void Mod_ShadowMesh_CreateVBOs(shadowmesh_t *mesh)
 
        // element buffer is easy because it's just one array
        if (mesh->numtriangles)
-               mesh->ebo = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3i, mesh->numtriangles * sizeof(int[3]), "shadowmesh");
+       {
+               if (mesh->element3s)
+                       mesh->ebo3s = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3s, mesh->numtriangles * sizeof(unsigned short[3]), "shadowmesh");
+               else
+                       mesh->ebo3i = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh->element3i, mesh->numtriangles * sizeof(unsigned int[3]), "shadowmesh");
+       }
 
        // vertex buffer is several arrays and we put them in the same buffer
        //
@@ -988,6 +1001,12 @@ shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh,
                        newmesh = Mod_ShadowMesh_ReAlloc(mempool, mesh, light, neighbors);
                        newmesh->next = firstmesh;
                        firstmesh = newmesh;
+                       if (newmesh->element3s)
+                       {
+                               int i;
+                               for (i = 0;i < newmesh->numtriangles*3;i++)
+                                       newmesh->element3s[i] = newmesh->element3i[i];
+                       }
                        if (createvbo)
                                Mod_ShadowMesh_CreateVBOs(newmesh);
                }
@@ -1050,8 +1069,10 @@ void Mod_ShadowMesh_Free(shadowmesh_t *mesh)
        shadowmesh_t *nextmesh;
        for (;mesh;mesh = nextmesh)
        {
-               if (mesh->ebo)
-                       R_Mesh_DestroyBufferObject(mesh->ebo);
+               if (mesh->ebo3i)
+                       R_Mesh_DestroyBufferObject(mesh->ebo3i);
+               if (mesh->ebo3s)
+                       R_Mesh_DestroyBufferObject(mesh->ebo3s);
                if (mesh->vbo)
                        R_Mesh_DestroyBufferObject(mesh->vbo);
                nextmesh = mesh->next;
@@ -1142,7 +1163,7 @@ static void Q3Shaders_Clear()
        q3shaders_mem = Mem_AllocPool("q3shaders", 0, NULL);
        q3shader_data = (q3shader_data_t*)Mem_Alloc (q3shaders_mem,
                sizeof (q3shader_data_t));
-       Mem_ExpandableArray_NewArray (&q3shader_data->hash_entries, 
+       Mem_ExpandableArray_NewArray (&q3shader_data->hash_entries,
                q3shaders_mem, sizeof (q3shader_hash_entry_t), 256);
        Mem_ExpandableArray_NewArray (&q3shader_data->char_ptrs,
                q3shaders_mem, sizeof (char**), 256);
@@ -1170,7 +1191,7 @@ static void Q3Shader_AddToHash (q3shaderinfo_t* shader)
                        /* Add to chain */
                        q3shader_hash_entry_t* newEntry = (q3shader_hash_entry_t*)
                          Mem_ExpandableArray_AllocRecord (&q3shader_data->hash_entries);
-                       
+
                        while (lastEntry->chain != NULL) lastEntry = lastEntry->chain;
                        lastEntry->chain = newEntry;
                        newEntry->chain = NULL;
@@ -1426,6 +1447,7 @@ void Mod_LoadQ3Shaders(void)
                                                                else if (!strcasecmp(parameter[1], "rotate"))          layer->tcmods[tcmodindex].tcmod = Q3TCMOD_ROTATE;
                                                                else if (!strcasecmp(parameter[1], "scale"))           layer->tcmods[tcmodindex].tcmod = Q3TCMOD_SCALE;
                                                                else if (!strcasecmp(parameter[1], "scroll"))          layer->tcmods[tcmodindex].tcmod = Q3TCMOD_SCROLL;
+                                                               else if (!strcasecmp(parameter[1], "page"))            layer->tcmods[tcmodindex].tcmod = Q3TCMOD_PAGE;
                                                                else if (!strcasecmp(parameter[1], "stretch"))
                                                                {
                                                                        layer->tcmods[tcmodindex].tcmod = Q3TCMOD_STRETCH;
@@ -1462,7 +1484,7 @@ void Mod_LoadQ3Shaders(void)
                                        layer->texflags = TEXF_ALPHA | TEXF_PRECACHE;
                                        if (!(shader.surfaceparms & Q3SURFACEPARM_NOMIPMAPS))
                                                layer->texflags |= TEXF_MIPMAP;
-                                       if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP) && (r_picmipworld.integer || strncmp(layer->texturename[0], "textures/", 9)))
+                                       if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP))
                                                layer->texflags |= TEXF_PICMIP | TEXF_COMPRESS;
                                        if (layer->clampmap)
                                                layer->texflags |= TEXF_CLAMP;
@@ -1561,6 +1583,10 @@ void Mod_LoadQ3Shaders(void)
                                        else
                                                Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]);
                                }
+                               else if (!strcasecmp(parameter[0], "dpshadow"))
+                                       shader.dpshadow = true;
+                               else if (!strcasecmp(parameter[0], "dpnoshadow"))
+                                       shader.dpnoshadow = true;
                                else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
                                {
                                        // some q3 skies don't have the sky parm set
@@ -1710,6 +1736,13 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool
                        Con_Printf("%s: loaded shader for %s\n", loadmodel->name, name);
                texture->surfaceparms = shader->surfaceparms;
                texture->textureflags = shader->textureflags;
+
+               // allow disabling of picmip or compression by defaulttexflags
+               if(!(defaulttexflags & TEXF_PICMIP))
+                       texture->textureflags &= ~TEXF_PICMIP;
+               if(!(defaulttexflags & TEXF_COMPRESS))
+                       texture->textureflags &= ~TEXF_COMPRESS;
+
                texture->basematerialflags = 0;
                if (shader->surfaceparms & Q3SURFACEPARM_SKY)
                {
@@ -1790,7 +1823,11 @@ nothing                GL_ZERO GL_ONE
                        texture->skinframerate = primarylayer->framerate;
                        for (j = 0;j < primarylayer->numframes;j++)
                        {
-                               if (!(texture->skinframes[j] = R_SkinFrame_LoadExternal(primarylayer->texturename[j], primarylayer->texflags, false)))
+                               if(cls.state == ca_dedicated)
+                               {
+                                       texture->skinframes[j] = NULL;
+                               }
+                               else if (!(texture->skinframes[j] = R_SkinFrame_LoadExternal(primarylayer->texturename[j], primarylayer->texflags, false)))
                                {
                                        Con_Printf("^1%s:^7 could not load texture ^3\"%s\"^7 (frame %i) for shader ^2\"%s\"\n", loadmodel->name, primarylayer->texturename[j], j, texture->name);
                                        texture->skinframes[j] = R_SkinFrame_LoadMissing();
@@ -1804,13 +1841,21 @@ nothing                GL_ZERO GL_ONE
                        texture->backgroundskinframerate = backgroundlayer->framerate;
                        for (j = 0;j < backgroundlayer->numframes;j++)
                        {
-                               if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(backgroundlayer->texturename[j], backgroundlayer->texflags, false)))
+                               if(cls.state == ca_dedicated)
+                               {
+                                       texture->skinframes[j] = NULL;
+                               }
+                               else if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(backgroundlayer->texturename[j], backgroundlayer->texflags, false)))
                                {
                                        Con_Printf("^1%s:^7 could not load texture ^3\"%s\"^7 (background frame %i) for shader ^2\"%s\"\n", loadmodel->name, backgroundlayer->texturename[j], j, texture->name);
                                        texture->backgroundskinframes[j] = R_SkinFrame_LoadMissing();
                                }
                        }
                }
+               if (shader->dpshadow)
+                       texture->basematerialflags &= ~MATERIALFLAG_NOSHADOW;
+               if (shader->dpnoshadow)
+                       texture->basematerialflags |= MATERIALFLAG_NOSHADOW;
                memcpy(texture->deforms, shader->deforms, sizeof(texture->deforms));
                texture->reflectmin = shader->reflectmin;
                texture->reflectmax = shader->reflectmax;
@@ -1845,15 +1890,28 @@ nothing                GL_ZERO GL_ONE
                else
                        texture->basematerialflags |= MATERIALFLAG_WALL;
                texture->numskinframes = 1;
-               if (fallback)
+               if(cls.state == ca_dedicated)
                {
-                       if (!(texture->skinframes[0] = R_SkinFrame_LoadExternal(texture->name, defaulttexflags, false)))
-                               success = false;
+                       texture->skinframes[0] = NULL;
                }
                else
-                       success = false;
-               if (!success && warnmissing)
-                       Con_Printf("^1%s:^7 could not load texture ^3\"%s\"\n", loadmodel->name, texture->name);
+               {
+                       if (fallback)
+                       {
+                               qboolean has_alpha;
+                               if ((texture->skinframes[0] = R_SkinFrame_LoadExternal_CheckAlpha(texture->name, defaulttexflags, false, &has_alpha)))
+                               {
+                                       if(has_alpha && (defaulttexflags & TEXF_ALPHA))
+                                               texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+                               }
+                               else
+                                       success = false;
+                       }
+                       else
+                               success = false;
+                       if (!success && warnmissing)
+                               Con_Printf("^1%s:^7 could not load texture ^3\"%s\"\n", loadmodel->name, texture->name);
+               }
        }
        // init the animation variables
        texture->currentframe = texture;
@@ -1868,14 +1926,12 @@ nothing                GL_ZERO GL_ONE
 
 skinfile_t *Mod_LoadSkinFiles(void)
 {
-       int i, words, numtags, line, tagsetsused = false, wordsoverflow;
+       int i, words, line, wordsoverflow;
        char *text;
        const char *data;
        skinfile_t *skinfile = NULL, *first = NULL;
        skinfileitem_t *skinfileitem;
        char word[10][MAX_QPATH];
-       overridetagnameset_t tagsets[MAX_SKINS];
-       overridetagname_t tags[256];
 
 /*
 sample file:
@@ -1892,12 +1948,9 @@ tag_head,
 tag_weapon,
 tag_torso,
 */
-       memset(tagsets, 0, sizeof(tagsets));
        memset(word, 0, sizeof(word));
        for (i = 0;i < MAX_SKINS && (data = text = (char *)FS_LoadFile(va("%s_%i.skin", loadmodel->name, i), tempmempool, true, NULL));i++)
        {
-               numtags = 0;
-
                // If it's the first file we parse
                if (skinfile == NULL)
                {
@@ -1949,16 +2002,12 @@ tag_torso,
                                else
                                        Con_Printf("Mod_LoadSkinFiles: parsing error in file \"%s_%i.skin\" on line #%i: wrong number of parameters to command \"%s\", see documentation in DP_GFX_SKINFILES extension in dpextensions.qc\n", loadmodel->name, i, line, word[0]);
                        }
-                       else if (words == 2 && !strcmp(word[1], ","))
+                       else if (words >= 2 && !strncmp(word[0], "tag_", 4))
                        {
                                // tag name, like "tag_weapon,"
-                               if (developer_loading.integer)
-                                       Con_Printf("Mod_LoadSkinFiles: parsed tag #%i \"%s\"\n", numtags, word[0]);
-                               memset(tags + numtags, 0, sizeof(tags[numtags]));
-                               strlcpy (tags[numtags].name, word[0], sizeof (tags[numtags].name));
-                               numtags++;
+                               // not used for anything (not even in Quake3)
                        }
-                       else if (words == 3 && !strcmp(word[1], ","))
+                       else if (words >= 2 && !strcmp(word[1], ","))
                        {
                                // mesh shader name, like "U_RArm,models/players/Legoman/BikerA1.tga"
                                if (developer_loading.integer)
@@ -1973,21 +2022,6 @@ tag_torso,
                                Con_Printf("Mod_LoadSkinFiles: parsing error in file \"%s_%i.skin\" on line #%i: does not look like tag or mesh specification, or replace command, see documentation in DP_GFX_SKINFILES extension in dpextensions.qc\n", loadmodel->name, i, line);
                }
                Mem_Free(text);
-
-               if (numtags)
-               {
-                       overridetagnameset_t *t;
-                       t = tagsets + i;
-                       t->num_overridetagnames = numtags;
-                       t->data_overridetagnames = (overridetagname_t *)Mem_Alloc(loadmodel->mempool, t->num_overridetagnames * sizeof(overridetagname_t));
-                       memcpy(t->data_overridetagnames, tags, t->num_overridetagnames * sizeof(overridetagname_t));
-                       tagsetsused = true;
-               }
-       }
-       if (tagsetsused)
-       {
-               loadmodel->data_overridetagnamesforskin = (overridetagnameset_t *)Mem_Alloc(loadmodel->mempool, i * sizeof(overridetagnameset_t));
-               memcpy(loadmodel->data_overridetagnamesforskin, tagsets, i * sizeof(overridetagnameset_t));
        }
        if (i)
                loadmodel->numskins = i;
@@ -2081,7 +2115,17 @@ static void Mod_BuildVBOs(void)
 
        // element buffer is easy because it's just one array
        if (loadmodel->surfmesh.num_triangles)
-               loadmodel->surfmesh.ebo = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(int[3]), loadmodel->name);
+       {
+               if (loadmodel->surfmesh.data_element3s)
+               {
+                       int i;
+                       for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+                               loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
+                       loadmodel->surfmesh.ebo3s = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3s, loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]), loadmodel->name);
+               }
+               else
+                       loadmodel->surfmesh.ebo3i = R_Mesh_CreateStaticBufferObject(GL_ELEMENT_ARRAY_BUFFER_ARB, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles * sizeof(unsigned int[3]), loadmodel->name);
+       }
 
        // vertex buffer is several arrays and we put them in the same buffer
        //