Cvar_RegisterVariable(&mod_generatelightmaps_vertexradius);
Cvar_RegisterVariable(&mod_generatelightmaps_gridradius);
- Cmd_AddCommand(&cmd_client, "modellist", Mod_Print_f, "prints a list of loaded models");
- Cmd_AddCommand(&cmd_client, "modelprecache", Mod_Precache_f, "load a model");
- Cmd_AddCommand(&cmd_client, "modeldecompile", Mod_Decompile_f, "exports a model in several formats for editing purposes");
- Cmd_AddCommand(&cmd_client, "mod_generatelightmaps", Mod_GenerateLightmaps_f, "rebuilds lighting on current worldmodel");
+ Cmd_AddCommand(CMD_CLIENT, "modellist", Mod_Print_f, "prints a list of loaded models");
+ Cmd_AddCommand(CMD_CLIENT, "modelprecache", Mod_Precache_f, "load a model");
+ Cmd_AddCommand(CMD_CLIENT, "modeldecompile", Mod_Decompile_f, "exports a model in several formats for editing purposes");
+ Cmd_AddCommand(CMD_CLIENT, "mod_generatelightmaps", Mod_GenerateLightmaps_f, "rebuilds lighting on current worldmodel");
}
void Mod_RenderInit(void)
if (!parentname)
parentname = "";
- // if we're not dedicatd, the renderer calls will crash without video
- Host_StartVideo();
-
nummodels = (int)Mem_ExpandableArray_IndexRange(&models);
if (!name[0])
void Mod_UnloadCustomMaterial(texture_t *texture, qboolean purgeskins)
{
- int i, j;
+ long unsigned int i, j;
for (i = 0; i < sizeof(texture->shaderpasses) / sizeof(texture->shaderpasses[0]); i++)
{
if (texture->shaderpasses[i])
for (j = 0;j < mod->nummodelsurfaces;j++)
{
const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
+ if(!surface->texture)
+ continue;
t = (int)(surface->texture - mod->data_textures);
numsurfacesfortexture[t]++;
}
for (j = 0;j < mod->nummodelsurfaces;j++)
{
const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
+ if (!surface->texture)
+ continue;
t = (int)(surface->texture - mod->data_textures);
mod->sortedmodelsurfaces[firstsurfacefortexture[t]++] = j + mod->firstmodelsurface;
}
mod->data_surfaces[i].texture = mod->data_textures + (mod->data_surfaces[i].texture - oldtextures);
}
t = &mod->data_textures[mod->num_textures++];
- Mod_LoadTextureFromQ3Shader(mod->mempool, mod->name, t, name, false, true, defaulttexflags, defaultmaterialflags);
+ Mod_LoadTextureFromQ3Shader(mod->mempool, mod->name, t, name, true, true, defaulttexflags, defaultmaterialflags);
t->mesh_drawflag = drawflag;
t->mesh_defaulttexflags = defaulttexflags;
t->mesh_defaultmaterialflags = defaultmaterialflags;
}
}
-void Mod_Mesh_ComputeBounds(dp_model_t *mod)
+static void Mod_Mesh_ComputeBounds(dp_model_t *mod)
{
int i;
vec_t x2a, x2b, y2a, y2b, z2a, z2b, x2, y2, z2, yawradius, rotatedradius;
}
}
-void Mod_Mesh_UploadDynamicBuffers(dp_model_t *mod)
+static void Mod_Mesh_UploadDynamicBuffers(dp_model_t *mod)
{
mod->surfmesh.data_element3s_indexbuffer = mod->surfmesh.data_element3s ? R_BufferData_Store(mod->surfmesh.num_triangles * sizeof(short[3]), mod->surfmesh.data_element3s, R_BUFFERDATA_INDEX16, &mod->surfmesh.data_element3s_bufferoffset) : NULL;
mod->surfmesh.data_element3i_indexbuffer = mod->surfmesh.data_element3i ? R_BufferData_Store(mod->surfmesh.num_triangles * sizeof(int[3]), mod->surfmesh.data_element3i, R_BUFFERDATA_INDEX32, &mod->surfmesh.data_element3i_bufferoffset) : NULL;