float vecs[2][4]; // [s/t][xyz offset]
int flags; // miptex flags + overrides
int value; // light emission, etc
- char texture[32]; // texture name (textures/*.wal)
+ char texture[32]; // texture name (textures/something.wal)
int nexttexinfo; // for animations, -1 = end of chain
} q2texinfo_t;