#define MATERIALFLAG_SHORTDEPTHRANGE 131072
// render refraction and reflection (note: this is always opaque, the shader does the alpha effect)
#define MATERIALFLAG_WATERSHADER 262144
+// render reflection only
+#define MATERIALFLAG_REFLECTION 524288
// combined mask of all attributes that require depth sorted rendering
#define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST)
}
mleaf_t;
+typedef struct mclipnode_s
+{
+ int planenum;
+ int children[2]; // negative numbers are contents
+} mclipnode_t;
+
typedef struct hull_s
{
- dclipnode_t *clipnodes;
+ mclipnode_t *clipnodes;
mplane_t *planes;
int firstclipnode;
int lastclipnode;