#define MATERIALFLAG_TRANSDEPTH 33554432
// like refraction, but doesn't distort etc.
#define MATERIALFLAG_CAMERA 67108864
+// disable rtlight on surface, use R_LightPoint instead
+#define MATERIALFLAG_NORTLIGHT 134217728
// combined mask of all attributes that require depth sorted rendering
#define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST)
// combined mask of all attributes that cause some sort of transparency