#define MATERIALFLAG_SHORTDEPTHRANGE 131072
// render refraction and reflection (note: this is always opaque, the shader does the alpha effect)
#define MATERIALFLAG_WATERSHADER 262144
+// render reflection only
+#define MATERIALFLAG_REFLECTION 524288
// combined mask of all attributes that require depth sorted rendering
#define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST)