#define MATERIALFLAG_MODELLIGHT_DIRECTIONAL 8388608
// combined mask of all attributes that require depth sorted rendering
#define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST)
+// combined mask of all attributes that cause some sort of transparency
+#define MATERIALFLAGMASK_TRANSLUCENT (MATERIALFLAG_WATERALPHA | MATERIALFLAG_SKY | MATERIALFLAG_NODRAW | MATERIALFLAG_ALPHATEST | MATERIALFLAG_BLENDED | MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION)
typedef struct medge_s
{
#define Q3SURFACEPARM_ORIGIN 262144
#define Q3SURFACEPARM_PLAYERCLIP 524288
#define Q3SURFACEPARM_SKY 1048576
-#define Q3SURFACEPARM_SLICK 2197152
+#define Q3SURFACEPARM_SLICK 2097152
#define Q3SURFACEPARM_SLIME 4194304
#define Q3SURFACEPARM_STRUCTURAL 8388608
#define Q3SURFACEPARM_TRANS 16777216