]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
adding my own IPv6 master server: dpmaster.div0.qc.to - default master server 4 ...
[xonotic/darkplaces.git] / model_brush.c
index f40d7299654c3e2152230890540ff0ee5eea696d..fc63c983900a4dc92a7f38fd4a7a845ff490a693 100644 (file)
@@ -2413,6 +2413,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                        // lightmap is needed on this surface (rather than duplicating the
                        // logic above)
                        loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
+                       loadmodel->lit = true;
                }
        }
 
@@ -3447,7 +3448,6 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
        dmodel_t *bm;
        float dist, modelyawradius, modelradius;
        msurface_t *surface;
-       int numshadowmeshtriangles;
        hullinfo_t hullinfo;
        int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
        model_brush_lightstyleinfo_t styleinfo[256];
@@ -3575,7 +3575,7 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
        mod->numskins = 1;
 
        // make a single combined shadow mesh to allow optimized shadow volume creation
-       numshadowmeshtriangles = Mod_Q1BSP_CreateShadowMesh(loadmodel);
+       Mod_Q1BSP_CreateShadowMesh(loadmodel);
 
        if (loadmodel->brush.numsubmodels)
                loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
@@ -3757,6 +3757,7 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
                        // point traces and contents checks still use the bsp tree
                        mod->TraceLine = Mod_CollisionBIH_TraceLine;
                        mod->TraceBox = Mod_CollisionBIH_TraceBox;
+                       mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
                }
                else
                        Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
@@ -4506,6 +4507,8 @@ static void Mod_Q3BSP_LoadVertices(lump_t *l)
                loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
                loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
                loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
+               if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
+                       loadmodel->lit = true;
        }
 }
 
@@ -4713,7 +4716,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
        // figure out what the most reasonable merge power is within limits
 
        // find the appropriate NxN dimensions to merge to, to avoid wasted space
-       realcount = count >> loadmodel->brushq3.deluxemapping;
+       realcount = count >> (int)loadmodel->brushq3.deluxemapping;
 
        // figure out how big the merged texture has to be
        mergegoal = 128<<bound(0, mod_q3bsp_lightmapmergepower.integer, 6);
@@ -4761,7 +4764,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
        for (i = 0;i < count;i++)
        {
                // figure out which merged lightmap texture this fits into
-               realindex = i >> loadmodel->brushq3.deluxemapping;
+               realindex = i >> (int)loadmodel->brushq3.deluxemapping;
                lightmapindex = i >> powerdxy;
 
                // choose the destination address
@@ -4957,6 +4960,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                                out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
                                if (loadmodel->brushq3.deluxemapping)
                                        out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
+                               loadmodel->lit = true;
                        }
                }
 
@@ -6188,10 +6192,7 @@ void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend
                if (VectorCompare(start, end))
                        Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, shiftstart, hitsupercontentsmask);
                else
-               {
                        Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask);
-                       VectorSubtract(trace->endpos, boxmins, trace->endpos);
-               }
                return;
        }
 
@@ -6215,6 +6216,33 @@ void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend
        Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, &thisbrush_start.brush, &thisbrush_end.brush, segmentmins, segmentmaxs);
 }
 
+void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
+{
+       float segmentmins[3], segmentmaxs[3];
+
+       if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
+       {
+               if (VectorCompare(start->mins, end->mins))
+                       Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
+               else
+                       Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
+               return;
+       }
+
+       // box trace, performed as brush trace
+       memset(trace, 0, sizeof(*trace));
+       trace->fraction = 1;
+       trace->realfraction = 1;
+       trace->hitsupercontentsmask = hitsupercontentsmask;
+       segmentmins[0] = min(start->mins[0], end->mins[0]);
+       segmentmins[1] = min(start->mins[1], end->mins[1]);
+       segmentmins[2] = min(start->mins[2], end->mins[2]);
+       segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
+       segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
+       segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
+       Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, segmentmins, segmentmaxs);
+}
+
 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
 {
        trace_t trace;
@@ -6554,10 +6582,7 @@ static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend
                if (VectorCompare(start, end))
                        Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, shiftstart, hitsupercontentsmask);
                else
-               {
                        Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask);
-                       VectorSubtract(trace->endpos, boxmins, trace->endpos);
-               }
                return;
        }
 
@@ -6594,6 +6619,49 @@ static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend
                Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, &thisbrush_start.brush, &thisbrush_end.brush, ++markframe, segmentmins, segmentmaxs);
 }
 
+void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
+{
+       float segmentmins[3], segmentmaxs[3];
+       int i;
+       msurface_t *surface;
+       q3mbrush_t *brush;
+
+       if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
+       {
+               if (VectorCompare(start->mins, end->mins))
+                       Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
+               else
+                       Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
+               return;
+       }
+
+       // box trace, performed as brush trace
+       memset(trace, 0, sizeof(*trace));
+       trace->fraction = 1;
+       trace->realfraction = 1;
+       trace->hitsupercontentsmask = hitsupercontentsmask;
+       segmentmins[0] = min(start->mins[0], end->mins[0]);
+       segmentmins[1] = min(start->mins[1], end->mins[1]);
+       segmentmins[2] = min(start->mins[2], end->mins[2]);
+       segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
+       segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
+       segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
+       if (mod_collision_bih.integer)
+               Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, segmentmins, segmentmaxs);
+       else if (model->brush.submodel)
+       {
+               for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+                       if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
+                               Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
+               if (mod_q3bsp_curves_collisions.integer)
+                       for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+                               if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
+                                       Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
+       }
+       else
+               Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs);
+}
+
 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
 {
        int i;
@@ -6842,7 +6910,7 @@ void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
 
 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
 {
-       int i, j, numshadowmeshtriangles, lumps;
+       int i, j, lumps;
        q3dheader_t *header;
        float corner[3], yawradius, modelradius;
 
@@ -6862,6 +6930,7 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        mod->soundfromcenter = true;
        mod->TraceBox = Mod_Q3BSP_TraceBox;
+       mod->TraceBrush = Mod_Q3BSP_TraceBrush;
        mod->TraceLine = Mod_Q3BSP_TraceLine;
        mod->TracePoint = Mod_Q3BSP_TracePoint;
        mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
@@ -6962,7 +7031,7 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->brush.supportwateralpha = true;
 
        // make a single combined shadow mesh to allow optimized shadow volume creation
-       numshadowmeshtriangles = Mod_Q1BSP_CreateShadowMesh(loadmodel);
+       Mod_Q1BSP_CreateShadowMesh(loadmodel);
 
        loadmodel->brush.num_leafs = 0;
        Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
@@ -7159,6 +7228,7 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->type = mod_obj;
        loadmodel->soundfromcenter = true;
        loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+       loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
        loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
        loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
        loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
@@ -7313,9 +7383,12 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
                                vcurrent.nextindex = -1;
                                vcurrent.textureindex = textureindex;
                                vcurrent.submodelindex = submodelindex;
-                               VectorCopy(v + 3*index1, vcurrent.v);
-                               Vector2Copy(vt + 2*index2, vcurrent.vt);
-                               VectorCopy(vn + 3*index3, vcurrent.vn);
+                               if (v && index1 >= 0 && index1 < numv)
+                                       VectorCopy(v + 3*index1, vcurrent.v);
+                               if (vt && index2 >= 0 && index2 < numvt)
+                                       Vector2Copy(vt + 2*index2, vcurrent.vt);
+                               if (vn && index3 >= 0 && index3 < numvn)
+                                       VectorCopy(vn + 3*index3, vcurrent.vn);
                                if (numtriangles == 0)
                                {
                                        VectorCopy(vcurrent.v, mins);