#endif
static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
{
- int i, surfnum, k, *tri, *mark;
+ int i, surfacenum, k, *tri, *mark;
float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
#if 0
float surfnormal[3];
#endif
- msurface_t *surf;
- for (surfnum = 0, mark = leaf->firstleafface;surfnum < leaf->numleaffaces;surfnum++, mark++)
+ msurface_t *surface;
+ for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
{
- surf = info->model->brushq1.surfaces + *mark;
- if (surf->flags & SURF_SOLIDCLIP)
+ surface = info->model->brush.data_surfaces + *mark;
+ if (surface->flags & SURF_SOLIDCLIP)
{
#if 0
- VectorCopy(surf->plane->normal, surfnormal);
- if (surf->flags & SURF_PLANEBACK)
+ VectorCopy(surface->plane->normal, surfnormal);
+ if (surface->flags & SURF_PLANEBACK)
VectorNegate(surfnormal, surfnormal);
#endif
- for (k = 0;k < surf->mesh.num_triangles;k++)
+ for (k = 0;k < surface->mesh.num_triangles;k++)
{
- tri = surf->mesh.data_element3i + k * 3;
- VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]);
- VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]);
- VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]);
+ tri = surface->mesh.data_element3i + k * 3;
+ VectorCopy((surface->mesh.data_vertex3f + tri[0] * 3), vert[0]);
+ VectorCopy((surface->mesh.data_vertex3f + tri[1] * 3), vert[1]);
+ VectorCopy((surface->mesh.data_vertex3f + tri[2] * 3), vert[2]);
VectorSubtract(vert[1], vert[0], edge[0]);
VectorSubtract(vert[2], vert[1], edge[1]);
CrossProduct(edge[1], edge[0], facenormal);
}
else
{
- if (((mleaf_t *)node)->numleaffaces)
+ if (((mleaf_t *)node)->numleafsurfaces)
Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
}
}
if (node->numsurfaces)
{
int i, ds, dt;
- msurface_t *surf;
+ msurface_t *surface;
- surf = r_refdef.worldmodel->brushq1.surfaces + node->firstsurface;
- for (i = 0;i < node->numsurfaces;i++, surf++)
+ surface = r_refdef.worldmodel->brush.data_surfaces + node->firstsurface;
+ for (i = 0;i < node->numsurfaces;i++, surface++)
{
- if (!(surf->flags & SURF_LIGHTMAP) || !surf->samples)
+ if (!(surface->texture->flags & SURF_LIGHTMAP) || !surface->samples)
continue; // no lightmaps
- ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]) - surf->texturemins[0];
- dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
+ ds = (int) (x * surface->texinfo->vecs[0][0] + y * surface->texinfo->vecs[0][1] + mid * surface->texinfo->vecs[0][2] + surface->texinfo->vecs[0][3]) - surface->texturemins[0];
+ dt = (int) (x * surface->texinfo->vecs[1][0] + y * surface->texinfo->vecs[1][1] + mid * surface->texinfo->vecs[1][2] + surface->texinfo->vecs[1][3]) - surface->texturemins[1];
- if (ds >= 0 && ds < surf->extents[0] && dt >= 0 && dt < surf->extents[1])
+ if (ds >= 0 && ds < surface->extents[0] && dt >= 0 && dt < surface->extents[1])
{
qbyte *lightmap;
int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
- lmwidth = ((surf->extents[0]>>4)+1);
- lmheight = ((surf->extents[1]>>4)+1);
+ lmwidth = ((surface->extents[0]>>4)+1);
+ lmheight = ((surface->extents[1]>>4)+1);
line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
- lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
+ lightmap = surface->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
- for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
+ for (maps = 0;maps < MAXLIGHTMAPS && surface->styles[maps] != 255;maps++)
{
- scale = d_lightstylevalue[surf->styles[maps]];
+ scale = d_lightstylevalue[surface->styles[maps]];
r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
qbyte *data, *mtdata;
char name[256];
- loadmodel->brushq1.textures = NULL;
+ loadmodel->brush.data_textures = NULL;
// add two slots for notexture walls and notexture liquids
if (l->filelen)
{
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
- loadmodel->brushq1.numtextures = m->nummiptex + 2;
+ loadmodel->brush.num_textures = m->nummiptex + 2;
}
else
{
m = NULL;
- loadmodel->brushq1.numtextures = 2;
+ loadmodel->brush.num_textures = 2;
}
- loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
+ loadmodel->brush.data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_textures * sizeof(texture_t));
// fill out all slots with notexture
- for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
+ for (i = 0, tx = loadmodel->brush.data_textures;i < loadmodel->brush.num_textures;i++, tx++)
{
- tx->number = i;
strcpy(tx->name, "NO TEXTURE FOUND");
tx->width = 16;
tx->height = 16;
tx->skin.base = r_notexture;
- if (i == loadmodel->brushq1.numtextures - 1)
+ if (i == loadmodel->brush.num_textures - 1)
tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
else
tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
if (name[j] >= 'A' && name[j] <= 'Z')
name[j] += 'a' - 'A';
- tx = loadmodel->brushq1.textures + i;
+ tx = loadmodel->brush.data_textures + i;
strcpy(tx->name, name);
tx->width = mtwidth;
tx->height = mtheight;
// sequence the animations
for (i = 0;i < m->nummiptex;i++)
{
- tx = loadmodel->brushq1.textures + i;
+ tx = loadmodel->brush.data_textures + i;
if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
continue;
if (tx->anim_total[0] || tx->anim_total[1])
for (j = i;j < m->nummiptex;j++)
{
- tx2 = loadmodel->brushq1.textures + j;
+ tx2 = loadmodel->brush.data_textures + j;
if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
continue;
out->flags = LittleLong(in->flags);
out->texture = NULL;
- if (loadmodel->brushq1.textures)
+ if (loadmodel->brush.data_textures)
{
- if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
- Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
+ if ((unsigned int) miptex >= (unsigned int) loadmodel->brush.num_textures)
+ Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brush.num_textures);
else
- out->texture = loadmodel->brushq1.textures + miptex;
+ out->texture = loadmodel->brush.data_textures + miptex;
}
if (out->flags & TEX_SPECIAL)
{
// if texture chosen is NULL or the shader needs a lightmap,
// force to notexture water shader
if (out->texture == NULL || out->texture->flags & SURF_LIGHTMAP)
- out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
+ out->texture = loadmodel->brush.data_textures + (loadmodel->brush.num_textures - 1);
}
else
{
// if texture chosen is NULL, force to notexture
if (out->texture == NULL)
- out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
+ out->texture = loadmodel->brush.data_textures + (loadmodel->brush.num_textures - 2);
}
}
}
//Breaks a polygon up along axial 64 unit
//boundaries so that turbulent and sky warps
//can be done reasonably.
-static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
+static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
{
int i, j;
surfvertex_t *v;
subdivpolytriangles = 0;
subdivpolyverts = 0;
- SubdividePolygon(surf->poly_numverts, surf->poly_verts);
+ SubdividePolygon(surface->mesh.num_vertices, surface->mesh.data_vertex3f);
if (subdivpolytriangles < 1)
Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
- surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
+ surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
mesh->num_vertices = subdivpolyverts;
mesh->num_triangles = subdivpolytriangles;
mesh->vertex = (surfvertex_t *)(mesh + 1);
for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
{
VectorCopy(subdivpolyvert[i], v->v);
- v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
- v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
+ v->st[0] = DotProduct(v->v, surface->texinfo->vecs[0]);
+ v->st[1] = DotProduct(v->v, surface->texinfo->vecs[1]);
}
}
#endif
-static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
-{
- int i, lindex, j;
- float *vec, *vert, mins[3], maxs[3], val, *v;
- mtexinfo_t *tex;
-
- // convert edges back to a normal polygon
- surf->poly_numverts = numedges;
- vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
- for (i = 0;i < numedges;i++)
- {
- lindex = loadmodel->brushq1.surfedges[firstedge + i];
- if (lindex > 0)
- vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
- else
- vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
- VectorCopy(vec, vert);
- vert += 3;
- }
-
- // calculate polygon bounding box and center
- vert = surf->poly_verts;
- VectorCopy(vert, mins);
- VectorCopy(vert, maxs);
- vert += 3;
- for (i = 1;i < surf->poly_numverts;i++, vert += 3)
- {
- if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
- if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
- if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
- }
- VectorCopy(mins, surf->poly_mins);
- VectorCopy(maxs, surf->poly_maxs);
- surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
- surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
- surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
-
- // generate surface extents information
- tex = surf->texinfo;
- mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
- mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
- for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
- {
- for (j = 0;j < 2;j++)
- {
- val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
- if (mins[j] > val)
- mins[j] = val;
- if (maxs[j] < val)
- maxs[j] = val;
- }
- }
- for (i = 0;i < 2;i++)
- {
- surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
- surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
- }
-}
-
static void Mod_Q1BSP_LoadFaces(lump_t *l)
{
dface_t *in;
- msurface_t *surf;
- int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
- surfmesh_t *mesh;
- float s, t;
+ msurface_t *surface;
+ int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris;
+ float texmins[2], texmaxs[2], val;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
+ loadmodel->brush.data_surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
+
+ loadmodel->brush.num_surfaces = count;
+
+ totalverts = 0;
+ totaltris = 0;
+ for (surfacenum = 0, in = (void *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
+ {
+ numedges = LittleShort(in->numedges);
+ totalverts += numedges;
+ totaltris += numedges - 2;
+ }
- loadmodel->brushq1.numsurfaces = count;
+ // TODO: split up into multiple meshes as needed to avoid exceeding 65536
+ // vertex limit
+ loadmodel->nummeshes = 1;
+ loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
+ loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, 0, 0, true, true, false);
- for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
+ totalverts = 0;
+ totaltris = 0;
+ for (surfacenum = 0, in = (void *)(mod_base + l->fileofs), surface = loadmodel->brush.data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
{
- surf->number = surfnum;
// FIXME: validate edges, texinfo, etc?
firstedge = LittleLong(in->firstedge);
numedges = LittleShort(in->numedges);
i = LittleShort(in->texinfo);
if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
- surf->texinfo = loadmodel->brushq1.texinfo + i;
- surf->flags = surf->texinfo->texture->flags;
+ surface->texinfo = loadmodel->brushq1.texinfo + i;
+ surface->texture = surface->texinfo->texture;
+ surface->flags = surface->texture->flags;
planenum = LittleShort(in->planenum);
if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brush.num_planes);
if (LittleShort(in->side))
- surf->flags |= SURF_PLANEBACK;
-
- surf->plane = loadmodel->brush.data_planes + planenum;
+ surface->flags |= SURF_PLANEBACK;
+
+ surface->plane = loadmodel->brush.data_planes + planenum;
+
+ surface->mesh.num_vertices = numedges;
+ surface->mesh.num_triangles = numedges - 2;
+ surface->mesh.data_vertex3f = loadmodel->meshlist[0]->data_vertex3f + totalverts * 3;
+ surface->mesh.data_texcoordtexture2f = loadmodel->meshlist[0]->data_texcoordtexture2f + totalverts * 2;
+ surface->mesh.data_texcoordlightmap2f = loadmodel->meshlist[0]->data_texcoordlightmap2f + totalverts * 2;
+ surface->mesh.data_texcoorddetail2f = loadmodel->meshlist[0]->data_texcoorddetail2f + totalverts * 2;
+ surface->mesh.data_svector3f = loadmodel->meshlist[0]->data_svector3f + totalverts * 3;
+ surface->mesh.data_tvector3f = loadmodel->meshlist[0]->data_tvector3f + totalverts * 3;
+ surface->mesh.data_normal3f = loadmodel->meshlist[0]->data_normal3f + totalverts * 3;
+ surface->mesh.data_lightmapoffsets = loadmodel->meshlist[0]->data_lightmapoffsets + totalverts;
+ surface->mesh.data_element3i = loadmodel->meshlist[0]->data_element3i + totaltris * 3;
+ surface->mesh.data_neighbor3i = loadmodel->meshlist[0]->data_neighbor3i + totaltris * 3;
+ totalverts += numedges;
+ totaltris += numedges - 2;
+
+ // convert edges back to a normal polygon
+ for (i = 0;i < surface->mesh.num_vertices;i++)
+ {
+ int lindex = loadmodel->brushq1.surfedges[firstedge + i];
+ float s, t;
+ if (lindex > 0)
+ VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, surface->mesh.data_vertex3f + i * 3);
+ else
+ VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, surface->mesh.data_vertex3f + i * 3);
+ s = DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[0]) + surface->texinfo->vecs[0][3];
+ t = DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[1]) + surface->texinfo->vecs[1][3];
+ surface->mesh.data_texcoordtexture2f[i * 2 + 0] = s / surface->texture->width;
+ surface->mesh.data_texcoordtexture2f[i * 2 + 1] = t / surface->texture->height;
+ surface->mesh.data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
+ surface->mesh.data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
+ surface->mesh.data_texcoordlightmap2f[i * 2 + 0] = 0;
+ surface->mesh.data_texcoordlightmap2f[i * 2 + 1] = 0;
+ surface->mesh.data_lightmapoffsets[i] = 0;
+ }
- // clear lightmap (filled in later)
- surf->lightmaptexture = NULL;
+ for (i = 0;i < surface->mesh.num_triangles;i++)
+ {
+ surface->mesh.data_element3i[i * 3 + 0] = 0;
+ surface->mesh.data_element3i[i * 3 + 1] = i + 1;
+ surface->mesh.data_element3i[i * 3 + 2] = i + 2;
+ }
- // force lightmap upload on first time seeing the surface
- surf->cached_dlight = true;
+ // compile additional data about the surface geometry
+ Mod_BuildTriangleNeighbors(surface->mesh.data_neighbor3i, surface->mesh.data_element3i, surface->mesh.num_triangles);
+ Mod_BuildTextureVectorsAndNormals(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_vertex3f, surface->mesh.data_texcoordtexture2f, surface->mesh.data_element3i, surface->mesh.data_svector3f, surface->mesh.data_tvector3f, surface->mesh.data_normal3f);
+ BoxFromPoints(surface->mins, surface->maxs, surface->mesh.num_vertices, surface->mesh.data_vertex3f);
- Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
+ // generate surface extents information
+ texmins[0] = texmaxs[0] = DotProduct(surface->mesh.data_vertex3f, surface->texinfo->vecs[0]) + surface->texinfo->vecs[0][3];
+ texmins[1] = texmaxs[1] = DotProduct(surface->mesh.data_vertex3f, surface->texinfo->vecs[1]) + surface->texinfo->vecs[1][3];
+ for (i = 1;i < surface->mesh.num_vertices;i++)
+ {
+ for (j = 0;j < 2;j++)
+ {
+ val = DotProduct(surface->mesh.data_vertex3f + i * 3, surface->texinfo->vecs[j]) + surface->texinfo->vecs[j][3];
+ texmins[j] = min(texmins[j], val);
+ texmaxs[j] = max(texmaxs[j], val);
+ }
+ }
+ for (i = 0;i < 2;i++)
+ {
+ surface->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
+ surface->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->texturemins[i];
+ }
- ssize = (surf->extents[0] >> 4) + 1;
- tsize = (surf->extents[1] >> 4) + 1;
+ smax = surface->extents[0] >> 4;
+ tmax = surface->extents[1] >> 4;
+ ssize = (surface->extents[0] >> 4) + 1;
+ tsize = (surface->extents[1] >> 4) + 1;
// lighting info
for (i = 0;i < MAXLIGHTMAPS;i++)
- surf->styles[i] = in->styles[i];
+ surface->styles[i] = in->styles[i];
+ // force lightmap upload on first time seeing the surface
+ surface->cached_dlight = true;
+ surface->lightmaptexturestride = 0;
+ surface->lightmaptexture = NULL;
i = LittleLong(in->lightofs);
if (i == -1)
- surf->samples = NULL;
+ surface->samples = NULL;
else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
- surf->samples = loadmodel->brushq1.lightdata + i;
+ surface->samples = loadmodel->brushq1.lightdata + i;
else // LordHavoc: white lighting (bsp version 29)
- surf->samples = loadmodel->brushq1.lightdata + (i * 3);
+ surface->samples = loadmodel->brushq1.lightdata + (i * 3);
- if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
+ if (surface->texture->flags & SURF_LIGHTMAP)
{
- if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
+ if (ssize > 256 || tsize > 256)
Host_Error("Bad surface extents");
// stainmap for permanent marks on walls
- surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+ surface->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
// clear to white
- memset(surf->stainsamples, 255, ssize * tsize * 3);
+ memset(surface->stainsamples, 255, ssize * tsize * 3);
}
- }
- // TODO: split up into multiple meshes as needed to avoid exceeding 65536
- // vertex limit
- loadmodel->nummeshes = 1;
- loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
- loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, 0, 0, true, true, false);
-
- for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
- {
- mesh = &surf->mesh;
- mesh->num_vertices = surf->poly_numverts;
- mesh->num_triangles = surf->poly_numverts - 2;
- mesh->data_vertex3f = loadmodel->meshlist[0]->data_vertex3f + totalverts * 3;
- mesh->data_texcoordtexture2f = loadmodel->meshlist[0]->data_texcoordtexture2f + totalverts * 2;
- mesh->data_texcoordlightmap2f = loadmodel->meshlist[0]->data_texcoordlightmap2f + totalverts * 2;
- mesh->data_texcoorddetail2f = loadmodel->meshlist[0]->data_texcoorddetail2f + totalverts * 2;
- mesh->data_svector3f = loadmodel->meshlist[0]->data_svector3f + totalverts * 3;
- mesh->data_tvector3f = loadmodel->meshlist[0]->data_tvector3f + totalverts * 3;
- mesh->data_normal3f = loadmodel->meshlist[0]->data_normal3f + totalverts * 3;
- mesh->data_lightmapoffsets = loadmodel->meshlist[0]->data_lightmapoffsets + totalverts;
- mesh->data_element3i = loadmodel->meshlist[0]->data_element3i + totaltris * 3;
- mesh->data_neighbor3i = loadmodel->meshlist[0]->data_neighbor3i + totaltris * 3;
-
- surf->lightmaptexturestride = 0;
- surf->lightmaptexture = NULL;
-
- for (i = 0;i < mesh->num_vertices;i++)
- {
- mesh->data_vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
- mesh->data_vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
- mesh->data_vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
- s = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
- t = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
- mesh->data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
- mesh->data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
- mesh->data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
- mesh->data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
- mesh->data_texcoordlightmap2f[i * 2 + 0] = 0;
- mesh->data_texcoordlightmap2f[i * 2 + 1] = 0;
- mesh->data_lightmapoffsets[i] = 0;
- }
-
- for (i = 0;i < mesh->num_triangles;i++)
+ if (surface->texture->flags & SURF_LIGHTMAP)
{
- mesh->data_element3i[i * 3 + 0] = 0;
- mesh->data_element3i[i * 3 + 1] = i + 1;
- mesh->data_element3i[i * 3 + 2] = i + 2;
- }
-
- Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
- Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
-
- if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
- {
- int i, iu, iv, smax, tmax;
+ int i, iu, iv;
float u, v, ubase, vbase, uscale, vscale;
- smax = surf->extents[0] >> 4;
- tmax = surf->extents[1] >> 4;
-
if (r_miplightmaps.integer)
{
- surf->lightmaptexturestride = smax+1;
- surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ surface->lightmaptexturestride = ssize;
+ surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
}
else
{
- surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
- surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ surface->lightmaptexturestride = R_CompatibleFragmentWidth(ssize, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+ surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
}
- R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
- uscale = (uscale - ubase) / (smax + 1);
- vscale = (vscale - vbase) / (tmax + 1);
+ R_FragmentLocation(surface->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
+ uscale = (uscale - ubase) / ssize;
+ vscale = (vscale - vbase) / tsize;
- for (i = 0;i < mesh->num_vertices;i++)
+ for (i = 0;i < surface->mesh.num_vertices;i++)
{
- u = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
- v = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
- mesh->data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
- mesh->data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
+ u = ((DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[0]) + surface->texinfo->vecs[0][3]) + 8 - surface->texturemins[0]) * (1.0 / 16.0);
+ v = ((DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[1]) + surface->texinfo->vecs[1][3]) + 8 - surface->texturemins[1]) * (1.0 / 16.0);
+ surface->mesh.data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
+ surface->mesh.data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
// LordHavoc: calc lightmap data offset for vertex lighting to use
iu = (int) u;
iv = (int) v;
- mesh->data_lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
+ surface->mesh.data_lightmapoffsets[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
}
}
}
out->contents = LittleLong(in->contents);
- out->firstleafface = loadmodel->brush.data_leaffaces + LittleShort(in->firstmarksurface);
- out->numleaffaces = LittleShort(in->nummarksurfaces);
- if (out->firstleafface < 0 || LittleShort(in->firstmarksurface) + out->numleaffaces > loadmodel->brush.num_leaffaces)
+ out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface);
+ out->numleafsurfaces = LittleShort(in->nummarksurfaces);
+ if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
{
- Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafface range %i:%i outside range %i:%i\n", out->firstleafface, out->firstleafface + out->numleaffaces, 0, loadmodel->brush.num_leaffaces);
- out->firstleafface = NULL;
- out->numleaffaces = 0;
+ Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", out->firstleafsurface, out->firstleafsurface + out->numleafsurfaces, 0, loadmodel->brush.num_leafsurfaces);
+ out->firstleafsurface = NULL;
+ out->numleafsurfaces = 0;
}
out->clusterindex = i - 1;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
- loadmodel->brush.num_leaffaces = l->filelen / sizeof(*in);
- loadmodel->brush.data_leaffaces = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leaffaces * sizeof(int));
+ loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
+ loadmodel->brush.data_leafsurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
- for (i = 0;i < loadmodel->brush.num_leaffaces;i++)
+ for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
{
j = (unsigned) LittleShort(in[i]);
- if (j >= loadmodel->brushq1.numsurfaces)
+ if (j >= loadmodel->brush.num_surfaces)
Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
- loadmodel->brush.data_leaffaces[i] = j;
+ loadmodel->brush.data_leafsurfaces[i] = j;
}
}
Mod_Q1BSP_FinalizePortals();
}
-static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
-{
-#if 0
- int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
- msurface_t *surf, *s;
- float *v0, *v1, *v2, *v3;
- for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
- surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
- for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
- {
- for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
- {
- if (surf->neighborsurfaces[vertnum])
- continue;
- surf->neighborsurfaces[vertnum] = NULL;
- for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
- {
- if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
- || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
- || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
- || s == surf)
- continue;
- for (vnum = 0;vnum < s->poly_numverts;vnum++)
- if (s->neighborsurfaces[vnum] == surf)
- break;
- if (vnum < s->poly_numverts)
- continue;
- for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
- {
- if (s->neighborsurfaces[vnum] == NULL
- && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
- || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
- {
- surf->neighborsurfaces[vertnum] = s;
- s->neighborsurfaces[vnum] = surf;
- break;
- }
- }
- if (vnum < s->poly_numverts)
- break;
- }
- }
- }
-#endif
-}
-
static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
{
int i, j, stylecounts[256], totalcount, remapstyles[256];
- msurface_t *surf;
+ msurface_t *surface;
memset(stylecounts, 0, sizeof(stylecounts));
for (i = 0;i < model->nummodelsurfaces;i++)
{
- surf = model->brushq1.surfaces + model->firstmodelsurface + i;
+ surface = model->brush.data_surfaces + model->firstmodelsurface + i;
for (j = 0;j < MAXLIGHTMAPS;j++)
- stylecounts[surf->styles[j]]++;
+ stylecounts[surface->styles[j]]++;
}
totalcount = 0;
model->brushq1.light_styles = 0;
}
for (i = 0;i < model->nummodelsurfaces;i++)
{
- surf = model->brushq1.surfaces + model->firstmodelsurface + i;
+ surface = model->brush.data_surfaces + model->firstmodelsurface + i;
for (j = 0;j < MAXLIGHTMAPS;j++)
- if (surf->styles[j] != 255)
- *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
+ if (surface->styles[j] != 255)
+ *model->brushq1.light_styleupdatechains[remapstyles[surface->styles[j]]]++ = surface;
}
j = 0;
for (i = 0;i < model->brushq1.light_styles;i++)
leaf = (mleaf_t *)node;
if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
{
- int leaffacenum;
- msurface_t *surf;
+ int leafsurfacenum;
+ msurface_t *surface;
if (maxleafs && *numleafs < maxleafs)
leaflist[(*numleafs)++] = leaf;
if (maxsurfaces)
{
- for (leaffacenum = 0;leaffacenum < leaf->numleaffaces;leaffacenum++)
+ for (leafsurfacenum = 0;leafsurfacenum < leaf->numleafsurfaces;leafsurfacenum++)
{
- surf = model->brushq1.surfaces + leaf->firstleafface[leaffacenum];
- if (surf->shadowmark != shadowmarkcount)
+ surface = model->brush.data_surfaces + leaf->firstleafsurface[leafsurfacenum];
+ if (surface->shadowmark != shadowmarkcount)
{
- surf->shadowmark = shadowmarkcount;
- if (BoxesOverlap(mins, maxs, surf->poly_mins, surf->poly_maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces)
- surfacelist[(*numsurfaces)++] = surf;
+ surface->shadowmark = shadowmarkcount;
+ if (BoxesOverlap(mins, maxs, surface->mins, surface->maxs) && ((surface->flags & SURF_PLANEBACK) ? PlaneDiff(point, surface->plane) < 0 : PlaneDiff(point, surface->plane) > 0) && *numsurfaces < maxsurfaces)
+ surfacelist[(*numsurfaces)++] = surface;
}
}
}
dmodel_t *bm;
mempool_t *mainmempool;
float dist, modelyawradius, modelradius, *vec;
- msurface_t *surf;
+ msurface_t *surface;
int numshadowmeshtriangles;
mod->type = mod_brushq1;
// make a single combined shadow mesh to allow optimized shadow volume creation
numshadowmeshtriangles = 0;
- for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
+ for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
{
- surf->num_firstshadowmeshtriangle = numshadowmeshtriangles;
- numshadowmeshtriangles += surf->mesh.num_triangles;
+ surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
+ numshadowmeshtriangles += surface->mesh.num_triangles;
}
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
- for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
- Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i);
+ for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
+ Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->mesh.num_triangles, surface->mesh.data_element3i);
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
modelyawradius = 0;
modelradius = 0;
- for (j = 0, surf = &mod->brushq1.surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
+ for (j = 0, surface = &mod->brush.data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
{
// we only need to have a drawsky function if it is used(usually only on world model)
- if (surf->texinfo->texture->flags & SURF_DRAWSKY)
+ if (surface->texture->flags & SURF_DRAWSKY)
mod->DrawSky = R_Q1BSP_DrawSky;
// LordHavoc: submodels always clip, even if water
- if (mod->brush.numsubmodels - 1)
- surf->flags |= SURF_SOLIDCLIP;
+ if (i)
+ surface->flags |= SURF_SOLIDCLIP;
// calculate bounding shapes
- for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3)
+ for (k = 0, vec = surface->mesh.data_vertex3f;k < surface->mesh.num_vertices;k++, vec += 3)
{
if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
// LordHavoc: empty submodel(lacrima.bsp has such a glitch)
Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
}
- Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, loadmodel->mempool);
-
//mod->brushq1.num_visleafs = bm->visleafs;
}
//Mod_Q1BSP_ProcessLightList();
if (developer.integer)
- Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brushq1.submodels[i].visleafs, loadmodel->brush.num_portals);
+ Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brush.num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brushq1.submodels[i].visleafs, loadmodel->brush.num_portals);
}
static void Mod_Q2BSP_LoadEntities(lump_t *l)
static void Mod_Q3BSP_LoadTextures(lump_t *l)
{
q3dtexture_t *in;
- q3mtexture_t *out;
+ texture_t *out;
int i, count;
int j, c;
fssearch_t *search;
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->brushq3.data_textures = out;
- loadmodel->brushq3.num_textures = count;
+ loadmodel->brush.data_textures = out;
+ loadmodel->brush.num_textures = count;
for (i = 0;i < count;i++, in++, out++)
{
- out->number = i;
strlcpy (out->name, in->name, sizeof (out->name));
out->surfaceflags = LittleLong(in->surfaceflags);
out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in->contents));
flags |= Q3SURFACEPARM_TRANS;
// add shader to list (shadername and flags)
// actually here we just poke into the texture settings
- for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
+ for (j = 0, out = loadmodel->brush.data_textures;j < loadmodel->brush.num_textures;j++, out++)
{
if (!strcasecmp(out->name, shadername))
{
}
c = 0;
- for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
+ for (j = 0, out = loadmodel->brush.data_textures;j < loadmodel->brush.num_textures;j++, out++)
{
if (out->surfaceparms == -1)
{
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->brushq3.data_brushsides = out;
- loadmodel->brushq3.num_brushsides = count;
+ loadmodel->brush.data_brushsides = out;
+ loadmodel->brush.num_brushsides = count;
for (i = 0;i < count;i++, in++, out++)
{
Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brush.num_planes);
out->plane = loadmodel->brush.data_planes + n;
n = LittleLong(in->textureindex);
- if (n < 0 || n >= loadmodel->brushq3.num_textures)
- Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
- out->texture = loadmodel->brushq3.data_textures + n;
+ if (n < 0 || n >= loadmodel->brush.num_textures)
+ Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brush.num_textures);
+ out->texture = loadmodel->brush.data_textures + n;
}
}
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->brushq3.data_brushes = out;
- loadmodel->brushq3.num_brushes = count;
+ loadmodel->brush.data_brushes = out;
+ loadmodel->brush.num_brushes = count;
maxplanes = 0;
planes = NULL;
{
n = LittleLong(in->firstbrushside);
c = LittleLong(in->numbrushsides);
- if (n < 0 || n + c > loadmodel->brushq3.num_brushsides)
- Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides);
- out->firstbrushside = loadmodel->brushq3.data_brushsides + n;
+ if (n < 0 || n + c > loadmodel->brush.num_brushsides)
+ Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brush.num_brushsides);
+ out->firstbrushside = loadmodel->brush.data_brushsides + n;
out->numbrushsides = c;
n = LittleLong(in->textureindex);
- if (n < 0 || n >= loadmodel->brushq3.num_textures)
- Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
- out->texture = loadmodel->brushq3.data_textures + n;
+ if (n < 0 || n >= loadmodel->brush.num_textures)
+ Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brush.num_textures);
+ out->texture = loadmodel->brush.data_textures + n;
// make a list of mplane_t structs to construct a colbrush from
if (maxplanes < out->numbrushsides)
{
strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
n = LittleLong(in->brushindex);
- if (n < 0 || n >= loadmodel->brushq3.num_brushes)
- Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
- out->brush = loadmodel->brushq3.data_brushes + n;
+ if (n < 0 || n >= loadmodel->brush.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brush.num_brushes);
+ out->brush = loadmodel->brush.data_brushes + n;
out->unknown = LittleLong(in->unknown);
}
}
static void Mod_Q3BSP_LoadFaces(lump_t *l)
{
q3dface_t *in, *oldin;
- q3msurface_t *out, *oldout;
+ msurface_t *out, *oldout;
int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshnum, meshvertices, meshtriangles, numvertices, numtriangles;
//int *originalelement3i;
//int *originalneighbor3i;
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->brushq3.data_faces = out;
- loadmodel->brushq3.num_faces = count;
+ loadmodel->brush.data_surfaces = out;
+ loadmodel->brush.num_surfaces = count;
i = 0;
for (meshnum = 0;i < count;meshnum++)
}
n = LittleLong(in->textureindex);
- if (n < 0 || n >= loadmodel->brushq3.num_textures)
+ if (n < 0 || n >= loadmodel->brush.num_textures)
{
- Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures);
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brush.num_textures);
continue;
}
- out->texture = loadmodel->brushq3.data_textures + n;
+ out->texture = loadmodel->brush.data_textures + n;
n = LittleLong(in->effectindex);
if (n < -1 || n >= loadmodel->brushq3.num_effects)
{
}
n = LittleLong(in->firstface);
c = LittleLong(in->numfaces);
- if (n < 0 || n + c > loadmodel->brushq3.num_faces)
- Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
- out->firstface = loadmodel->brushq3.data_faces + n;
- out->numfaces = c;
+ if (n < 0 || n + c > loadmodel->brush.num_surfaces)
+ Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brush.num_surfaces);
+ out->firstsurface = n;
+ out->numsurfaces = c;
n = LittleLong(in->firstbrush);
c = LittleLong(in->numbrushes);
- if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
- Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes);
- out->firstbrush = loadmodel->brushq3.data_brushes + n;
+ if (n < 0 || n + c > loadmodel->brush.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brush.num_brushes);
+ out->firstbrush = n;
out->numbrushes = c;
}
}
for (i = 0;i < count;i++, in++, out++)
{
n = LittleLong(*in);
- if (n < 0 || n >= loadmodel->brushq3.num_brushes)
- Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
+ if (n < 0 || n >= loadmodel->brush.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brush.num_brushes);
*out = n;
}
}
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->brush.data_leaffaces = out;
- loadmodel->brush.num_leaffaces = count;
+ loadmodel->brush.data_leafsurfaces = out;
+ loadmodel->brush.num_leafsurfaces = count;
for (i = 0;i < count;i++, in++, out++)
{
n = LittleLong(*in);
- if (n < 0 || n >= loadmodel->brushq3.num_faces)
- Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
+ if (n < 0 || n >= loadmodel->brush.num_surfaces)
+ Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brush.num_surfaces);
*out = n;
}
}
}
n = LittleLong(in->firstleafface);
c = LittleLong(in->numleaffaces);
- if (n < 0 || n + c > loadmodel->brush.num_leaffaces)
- Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brush.num_leaffaces);
- out->firstleafface = loadmodel->brush.data_leaffaces + n;
- out->numleaffaces = c;
+ if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
+ Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)\n", n, n + c, loadmodel->brush.num_leafsurfaces);
+ out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
+ out->numleafsurfaces = c;
n = LittleLong(in->firstleafbrush);
c = LittleLong(in->numleafbrushes);
if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
leaf = (mleaf_t *)node;
for (i = 0;i < leaf->numleafbrushes;i++)
{
- brush = model->brushq3.data_brushes[leaf->firstleafbrush[i]].colbrushf;
+ brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
{
brush->markframe = markframe;
int i, startside, endside;
float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
mleaf_t *leaf;
- q3msurface_t *face;
+ msurface_t *surface;
colbrushf_t *brush;
if (startfrac > trace->realfraction)
return;
leaf = (mleaf_t *)node;
for (i = 0;i < leaf->numleafbrushes;i++)
{
- brush = model->brushq3.data_brushes[leaf->firstleafbrush[i]].colbrushf;
+ brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
{
brush->markframe = markframe;
if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
{
// line trace the curves
- for (i = 0;i < leaf->numleaffaces;i++)
+ for (i = 0;i < leaf->numleafsurfaces;i++)
{
- face = model->brushq3.data_faces + leaf->firstleafface[i];
- if (face->mesh.num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
+ surface = model->brush.data_surfaces + leaf->firstleafsurface[i];
+ if (surface->mesh.num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
{
- face->collisionmarkframe = markframe;
- Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ surface->collisionmarkframe = markframe;
+ Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->mesh.num_collisiontriangles, surface->mesh.data_collisionelement3i, surface->mesh.data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
if (startfrac > trace->realfraction)
return;
}
float nodesegmentmins[3], nodesegmentmaxs[3];
mleaf_t *leaf;
colbrushf_t *brush;
- q3msurface_t *face;
+ msurface_t *surface;
/*
// find which nodes the line is in and recurse for them
while (node->plane)
leaf = (mleaf_t *)node;
for (i = 0;i < leaf->numleafbrushes;i++)
{
- brush = model->brushq3.data_brushes[leaf->firstleafbrush[i]].colbrushf;
+ brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
{
brush->markframe = markframe;
}
if (mod_q3bsp_curves_collisions.integer)
{
- for (i = 0;i < leaf->numleaffaces;i++)
+ for (i = 0;i < leaf->numleafsurfaces;i++)
{
- face = model->brushq3.data_faces + leaf->firstleafface[i];
- if (face->mesh.num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
+ surface = model->brush.data_surfaces + leaf->firstleafsurface[i];
+ if (surface->mesh.num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
{
- face->collisionmarkframe = markframe;
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ surface->collisionmarkframe = markframe;
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->mesh.num_collisiontriangles, surface->mesh.data_collisionelement3i, surface->mesh.data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
}
}
}
colbrushf_t *thisbrush_start, *thisbrush_end;
matrix4x4_t startmatrix, endmatrix;
static int markframe = 0;
- q3msurface_t *face;
+ msurface_t *surface;
+ q3mbrush_t *brush;
memset(trace, 0, sizeof(*trace));
trace->fraction = 1;
trace->realfraction = 1;
// point trace
if (model->brush.submodel)
{
- for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numbrushes;i++)
- if (model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf)
- Collision_TracePointBrushFloat(trace, boxstartmins, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf);
+ for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+ if (brush->colbrushf)
+ Collision_TracePointBrushFloat(trace, boxstartmins, brush->colbrushf);
}
else
Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, boxstartmins, ++markframe);
// line trace
if (model->brush.submodel)
{
- for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numbrushes;i++)
- if (model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf)
- Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf);
+ for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+ if (brush->colbrushf)
+ Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, brush->colbrushf, brush->colbrushf);
if (mod_q3bsp_curves_collisions.integer)
- {
- for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numfaces;i++)
- {
- face = model->brushq3.data_models[model->brush.submodel].firstface + i;
- if (face->mesh.num_collisiontriangles)
- Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
- }
- }
+ for (i = 0, surface = model->brush.data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+ if (surface->mesh.num_collisiontriangles)
+ Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, surface->mesh.num_collisiontriangles, surface->mesh.data_collisionelement3i, surface->mesh.data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
}
else
Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs);
thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
if (model->brush.submodel)
{
- for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numbrushes;i++)
- if (model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf)
- Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf);
+ for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+ if (brush->colbrushf)
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
if (mod_q3bsp_curves_collisions.integer)
- {
- for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numfaces;i++)
- {
- face = model->brushq3.data_models[model->brush.submodel].firstface + i;
- if (face->mesh.num_collisiontriangles)
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
- }
- }
+ for (i = 0, surface = model->brush.data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+ if (surface->mesh.num_collisiontriangles)
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->mesh.num_collisiontriangles, surface->mesh.data_collisionelement3i, surface->mesh.data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
}
else
Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
int i, j, numshadowmeshtriangles;
q3dheader_t *header;
float corner[3], yawradius, modelradius;
- q3msurface_t *face;
+ msurface_t *surface;
mod->type = mod_brushq3;
mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
// make a single combined shadow mesh to allow optimized shadow volume creation
numshadowmeshtriangles = 0;
- for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
+ for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
{
- face->num_firstshadowmeshtriangle = numshadowmeshtriangles;
- numshadowmeshtriangles += face->mesh.num_triangles;
+ surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
+ numshadowmeshtriangles += surface->mesh.num_triangles;
}
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
- for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
- Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->mesh.data_vertex3f, NULL, NULL, NULL, NULL, face->mesh.num_triangles, face->mesh.data_element3i);
+ for (j = 0, surface = loadmodel->brush.data_surfaces;j < loadmodel->brush.num_surfaces;j++, surface++)
+ Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->mesh.num_triangles, surface->mesh.data_element3i);
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
mod->brush.submodel = i;
// make the model surface list (used by shadowing/lighting)
- mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
+ mod->firstmodelsurface = mod->brushq3.data_models[i].firstsurface;
+ mod->nummodelsurfaces = mod->brushq3.data_models[i].numsurfaces;
+ mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
+ mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
for (j = 0;j < mod->nummodelsurfaces;j++)
- mod->surfacelist[j] = (mod->brushq3.data_models[i].firstface - mod->brushq3.data_faces) + j;
+ mod->surfacelist[j] = mod->firstmodelsurface + j;
VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
mod->radius = modelradius;
mod->radius2 = modelradius * modelradius;
- for (j = 0;j < mod->brushq3.data_models[i].numfaces;j++)
- if (mod->brushq3.data_models[i].firstface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY)
+ for (j = 0;j < mod->nummodelsurfaces;j++)
+ if (mod->brush.data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
break;
- if (j < mod->brushq3.data_models[i].numfaces)
+ if (j < mod->nummodelsurfaces)
mod->DrawSky = R_Q3BSP_DrawSky;
}
}