mod->DrawSky = R_Q1BSP_DrawSky;
for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
- if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
+ if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
break;
if (j < mod->nummodelsurfaces)
mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
out[i].surfaceflags = LittleLong(in[i].surfaceflags);
out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
- if (cls.state != ca_dedicated)
- {
- Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
- // restore the surfaceflags and supercontents
- out[i].surfaceflags = LittleLong(in[i].surfaceflags);
- out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
- }
+ Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
+ // restore the surfaceflags and supercontents
+ out[i].surfaceflags = LittleLong(in[i].surfaceflags);
+ out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
}
}
vec_t backdist1;
vec_t backdist2;
vec_t backfrac;
- vec3_t clipped[2];
+ vec3_t clipped, newstart, newend;
#endif
vec3_t segmentmins;
vec3_t segmentmaxs;
// START end START END
#ifdef BIHLINECLIP
frontfrac = frontdist1 / (frontdist1 - frontdist2);
- VectorLerp(start, frontfrac, end, clipped[0]);
- start = clipped[0];
+ VectorLerp(start, frontfrac, end, newstart); start = newstart;
segmentmins[0] = min(start[0], end[0]);
segmentmins[1] = min(start[1], end[1]);
segmentmins[2] = min(start[2], end[2]);
#ifdef BIHLINECLIP
// start END START END
frontfrac = frontdist1 / (frontdist1 - frontdist2);
- VectorLerp(start, frontfrac, end, clipped[0]);
- end = clipped[0];
+ VectorLerp(start, frontfrac, end, newend); end = newend;
segmentmins[0] = min(start[0], end[0]);
segmentmins[1] = min(start[1], end[1]);
segmentmins[2] = min(start[2], end[2]);
Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
#ifdef BIHLINECLIP
backfrac = backdist1 / (backdist1 - backdist2);
- VectorLerp(start, backfrac, end, clipped[0]);
- end = clipped[0];
+ VectorLerp(start, backfrac, end, newend); end = newend;
segmentmins[0] = min(start[0], end[0]);
segmentmins[1] = min(start[1], end[1]);
segmentmins[2] = min(start[2], end[2]);
// START end start END
#ifdef BIHLINECLIP
frontfrac = frontdist1 / (frontdist1 - frontdist2);
- VectorLerp(start, frontfrac, end, clipped[1]);
- Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
+ VectorLerp(start, frontfrac, end, clipped);
+ Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend);
backfrac = backdist1 / (backdist1 - backdist2);
- VectorLerp(start, backfrac, end, clipped[0]);
- end = clipped[0];
+ VectorLerp(start, backfrac, end, newend); end = newend;
segmentmins[0] = min(start[0], end[0]);
segmentmins[1] = min(start[1], end[1]);
segmentmins[2] = min(start[2], end[2]);
// start END start END
#ifdef BIHLINECLIP
frontfrac = frontdist1 / (frontdist1 - frontdist2);
- VectorLerp(start, frontfrac, end, clipped[1]);
- Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
+ VectorLerp(start, frontfrac, end, clipped);
+ Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend);
backfrac = backdist1 / (backdist1 - backdist2);
- VectorLerp(start, backfrac, end, clipped[0]);
- end = clipped[0];
+ VectorLerp(start, backfrac, end, newend); end = newend;
segmentmins[0] = min(start[0], end[0]);
segmentmins[1] = min(start[1], end[1]);
segmentmins[2] = min(start[2], end[2]);
// START END start END
#ifdef BIHLINECLIP
backfrac = backdist1 / (backdist1 - backdist2);
- VectorLerp(start, backfrac, end, clipped[0]);
- end = clipped[0];
+ VectorLerp(start, backfrac, end, newend); end = newend;
segmentmins[0] = min(start[0], end[0]);
segmentmins[1] = min(start[1], end[1]);
segmentmins[2] = min(start[2], end[2]);
Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
#ifdef BIHLINECLIP
backfrac = backdist1 / (backdist1 - backdist2);
- VectorLerp(start, backfrac, end, clipped[0]);
- start = clipped[0];
+ VectorLerp(start, backfrac, end, newstart); start = newstart;
segmentmins[0] = min(start[0], end[0]);
segmentmins[1] = min(start[1], end[1]);
segmentmins[2] = min(start[2], end[2]);
// START end START end
#ifdef BIHLINECLIP
frontfrac = frontdist1 / (frontdist1 - frontdist2);
- VectorLerp(start, frontfrac, end, clipped[1]);
- Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
+ VectorLerp(start, frontfrac, end, clipped);
+ Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend);
backfrac = backdist1 / (backdist1 - backdist2);
- VectorLerp(start, backfrac, end, clipped[0]);
- start = clipped[0];
+ VectorLerp(start, backfrac, end, newstart); start = newstart;
segmentmins[0] = min(start[0], end[0]);
segmentmins[1] = min(start[1], end[1]);
segmentmins[2] = min(start[2], end[2]);
// start END START end
#ifdef BIHLINECLIP
frontfrac = frontdist1 / (frontdist1 - frontdist2);
- VectorLerp(start, frontfrac, end, clipped[1]);
- Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
+ VectorLerp(start, frontfrac, end, clipped);
+ Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend);
backfrac = backdist1 / (backdist1 - backdist2);
- VectorLerp(start, backfrac, end, clipped[0]);
- start = clipped[0];
+ VectorLerp(start, backfrac, end, newstart); start = newstart;
segmentmins[0] = min(start[0], end[0]);
segmentmins[1] = min(start[1], end[1]);
segmentmins[2] = min(start[2], end[2]);
// START END START end
#ifdef BIHLINECLIP
backfrac = backdist1 / (backdist1 - backdist2);
- VectorLerp(start, backfrac, end, clipped[0]);
- start = clipped[0];
+ VectorLerp(start, backfrac, end, newstart); start = newstart;
segmentmins[0] = min(start[0], end[0]);
segmentmins[1] = min(start[1], end[1]);
segmentmins[2] = min(start[2], end[2]);
// START end start end
#ifdef BIHLINECLIP
frontfrac = frontdist1 / (frontdist1 - frontdist2);
- VectorLerp(start, frontfrac, end, clipped[1]);
- Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend);
+ VectorLerp(start, frontfrac, end, clipped);
+ Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend);
#else
Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
#endif
// start END start end
#ifdef BIHLINECLIP
frontfrac = frontdist1 / (frontdist1 - frontdist2);
- VectorLerp(start, frontfrac, end, clipped[1]);
- Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend);
+ VectorLerp(start, frontfrac, end, clipped);
+ Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend);
#else
Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend);
#endif
mod->DrawSky = R_Q1BSP_DrawSky;
for (j = 0;j < mod->nummodelsurfaces;j++)
- if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
+ if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
break;
if (j < mod->nummodelsurfaces)
mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;