]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
get rid of 3 permutation bits
[xonotic/darkplaces.git] / model_brush.c
index 6fceeb8776a766133a8809c83981b0276b8df44b..5788727d4c6f4da4f6f6731a26163b92736bda02 100644 (file)
@@ -7294,13 +7294,28 @@ static void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
                        Mod_BuildVBOs();
        }
 
-       if (mod_q3bsp_sRGBlightmaps.integer && vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+       if (mod_q3bsp_sRGBlightmaps.integer)
        {
-               // actually we do in sRGB fallback with sRGB lightmaps: Image_sRGBFloatFromLinear_Lightmap(Image_LinearFloatFromsRGBFloat(x))
-               // neutral point is at Image_sRGBFloatFromLinearFloat(0.5)
-               // so we need to map Image_sRGBFloatFromLinearFloat(0.5) to 0.5
-               // factor is 0.5 / Image_sRGBFloatFromLinearFloat(0.5)
-               mod->lightmapscale *= 0.679942f; // fixes neutral level
+               if (vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+               {
+                       // actually we do in sRGB fallback with sRGB lightmaps: Image_sRGBFloatFromLinear_Lightmap(Image_LinearFloatFromsRGBFloat(x))
+                       // neutral point is at Image_sRGBFloatFromLinearFloat(0.5)
+                       // so we need to map Image_sRGBFloatFromLinearFloat(0.5) to 0.5
+                       // factor is 0.5 / Image_sRGBFloatFromLinearFloat(0.5)
+                       //loadmodel->lightmapscale *= 0.679942f; // fixes neutral level
+               }
+               else // if this is NOT set, regular rendering looks right by this requirement anyway
+               {
+                       /*
+                       // we want color 1 to do the same as without sRGB
+                       // so, we want to map 1 to Image_LinearFloatFromsRGBFloat(2) instead of to 2
+                       loadmodel->lightmapscale *= 2.476923f; // fixes max level
+                       */
+
+                       // neutral level 0.5 gets uploaded as sRGB and becomes Image_LinearFloatFromsRGBFloat(0.5)
+                       // we need to undo that
+                       loadmodel->lightmapscale *= 2.336f; // fixes neutral level
+               }
        }
 
        Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);