]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
moved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
[xonotic/darkplaces.git] / model_brush.c
index 8f7065e1a21a03e8d70162c2ab31c5bae907743c..459300bd53ca0f6ab196dfa7c3fd7335b976f5a0 100644 (file)
@@ -5717,19 +5717,16 @@ static void Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace_t *trace, dp_mode
        leaf = model->collision_bih.leafs + (-1-nodenum);
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TracePointBrushFloat(trace, point, brush);
                break;
-       case BIH_LEAF + 1:
+       case BIH_COLLISIONTRIANGLE:
                // collision triangle - skipped because they have no volume
                break;
-       case BIH_LEAF + 2:
+       case BIH_RENDERTRIANGLE:
                // render triangle - skipped because they have no volume
                break;
-       default:
-               break;
        }
 }
 
@@ -5980,27 +5977,22 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
 #endif
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
                break;
-       case BIH_LEAF + 1:
-               // collision triangle
+       case BIH_COLLISIONTRIANGLE:
                if (!mod_q3bsp_curves_collisions.integer)
                        return;
                e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       case BIH_LEAF + 2:
-               // render triangle
+       case BIH_RENDERTRIANGLE:
                e = model->surfmesh.data_element3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       default:
-               break;
        }
 }
 
@@ -6045,27 +6037,22 @@ static void Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace_t *trace, dp_mode
 #endif
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
                break;
-       case BIH_LEAF + 1:
-               // collision triangle
+       case BIH_COLLISIONTRIANGLE:
                if (!mod_q3bsp_curves_collisions.integer)
                        return;
                e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       case BIH_LEAF + 2:
-               // render triangle
+       case BIH_RENDERTRIANGLE:
                e = model->surfmesh.data_element3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       default:
-               break;
        }
 }
 
@@ -6606,7 +6593,7 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces)
                {
                        for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
                        {
-                               bihleafs[bihleafindex].type = BIH_LEAF + 2;
+                               bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
                                bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
                                bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
                                bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
@@ -6626,7 +6613,7 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces)
                {
                        if (!brush->colbrushf)
                                continue;
-                       bihleafs[bihleafindex].type = BIH_LEAF;
+                       bihleafs[bihleafindex].type = BIH_BRUSH;
                        bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
                        bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
                        VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
@@ -6641,7 +6628,7 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces)
                {
                        for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
                        {
-                               bihleafs[bihleafindex].type = BIH_LEAF + 1;
+                               bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
                                bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
                                bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
                                bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;