]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
::stable-branch::reset=f6d8bf009aadd637cd9d7444a564ad1b662d2cf3
[xonotic/darkplaces.git] / model_brush.c
index 31863f9b76eaceb7a00c7be857250225b7f04adf..8767377863f3ea8409cbf1db0cff9b834a01a7b8 100644 (file)
@@ -1634,7 +1634,7 @@ static void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int
 static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
 {
        int i, j, k, num, max, altmax, mtwidth, mtheight, doffset, incomplete, nummiptex = 0;
-       skinframe_t *skinframe;
+       skinframe_t *skinframemissing;
        texture_t *tx, *tx2, *anims[10], *altanims[10];
        texture_t backuptex;
        unsigned char *data, *mtdata;
@@ -1664,23 +1664,16 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
        loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
 
        // fill out all slots with notexture
-       if (cls.state != ca_dedicated)
-               skinframe = R_SkinFrame_LoadMissing();
-       else
-               skinframe = NULL;
+       skinframemissing = R_SkinFrame_LoadMissing();
        for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
        {
                strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
                tx->width = 16;
                tx->height = 16;
                tx->basealpha = 1.0f;
-               if (cls.state != ca_dedicated)
-               {
-                       tx->numskinframes = 1;
-                       tx->skinframerate = 1;
-                       tx->skinframes[0] = skinframe;
-                       tx->currentskinframe = tx->skinframes[0];
-               }
+               tx->materialshaderpass = tx->shaderpasses[0] = Mod_CreateShaderPass(skinframemissing);
+               tx->materialshaderpass->skinframes[0] = skinframemissing;
+               tx->currentskinframe = skinframemissing;
                tx->basematerialflags = MATERIALFLAG_WALL;
                if (i == loadmodel->num_textures - 1)
                {
@@ -1790,6 +1783,10 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                tx->height = mtheight;
                tx->basealpha = 1.0f;
 
+               // start out with no animation
+               tx->currentframe = tx;
+               tx->currentskinframe = tx->materialshaderpass != NULL ? tx->materialshaderpass->skinframes[0] : NULL;
+
                if (tx->name[0] == '*')
                {
                        if (!strncmp(tx->name, "*lava", 5))
@@ -1839,7 +1836,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                        }
                        else
                        {
-                               skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
+                               skinframe_t *skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
                                if (!skinframe)
                                        skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
                                if (skinframe)
@@ -1868,15 +1865,16 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                                        else if (mtdata) // texture included
                                                skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
                                }
-                               // if skinframe is still NULL the "missing" texture will be used
+                               // if skinframe is still NULL the "missing" texture has already been assigned to this
                                if (skinframe)
-                                       tx->skinframes[0] = skinframe;
+                                       tx->materialshaderpass->skinframes[0] = skinframe;
                        }
                        // LordHavoc: some Tenebrae textures get replaced by black
                        if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
-                               tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
+                               tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
                        else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
-                               tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
+                               tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
+                       tx->currentskinframe = tx->materialshaderpass->skinframes[0];
                }
 
                tx->basematerialflags = MATERIALFLAG_WALL;
@@ -1891,7 +1889,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                                tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
                        else
                                tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
-                       if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
+                       if (tx->currentskinframe != NULL && tx->currentskinframe->hasalpha)
                                tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
                }
                else if (tx->name[0] == '{') // fence textures
@@ -1907,12 +1905,8 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
                        tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
                else if (!strcmp(tx->name, "caulk"))
                        tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
-               else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
+               else if (tx->currentskinframe != NULL && tx->currentskinframe->hasalpha)
                        tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
-
-               // start out with no animation
-               tx->currentframe = tx;
-               tx->currentskinframe = tx->skinframes[0];
                tx->currentmaterialflags = tx->basematerialflags;
        }
 
@@ -2699,7 +2693,7 @@ static void Mod_Q1BSP_LoadFaces(sizebuf_t *sb)
                int stainmapsize = 0;
                mod_alloclightmap_state_t allocState;
 
-               Mod_AllocLightmap_Init(&allocState, lightmapsize, lightmapsize);
+               Mod_AllocLightmap_Init(&allocState, loadmodel->mempool, lightmapsize, lightmapsize);
                for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
                {
                        int iu, iv, lightmapx = 0, lightmapy = 0;
@@ -4423,14 +4417,14 @@ static void Mod_Q2BSP_LoadTexinfo(sizebuf_t *sb)
                                        if (tx->q2contents & Q2CONTENTS_SOLID)
                                                tx->q2contents = (tx->q2contents & ~Q2CONTENTS_SOLID) | Q2CONTENTS_WINDOW;
                                }
-                               if (q2flags & Q2SURF_FLOWING)
+                               if ((q2flags & Q2SURF_FLOWING) && tx->materialshaderpass != NULL)
                                {
-                                       tx->tcmods[0].tcmod = Q3TCMOD_SCROLL;
+                                       tx->materialshaderpass->tcmods[0].tcmod = Q3TCMOD_SCROLL;
                                        if (q2flags & Q2SURF_WARP)
-                                               tx->tcmods[0].parms[0] = -0.5f;
+                                               tx->materialshaderpass->tcmods[0].parms[0] = -0.5f;
                                        else
-                                               tx->tcmods[0].parms[0] = -1.6f;
-                                       tx->tcmods[0].parms[1] = 0.0f;
+                                               tx->materialshaderpass->tcmods[0].parms[0] = -1.6f;
+                                       tx->materialshaderpass->tcmods[0].parms[1] = 0.0f;
                                }
                                if (q2flags & Q2SURF_ALPHATEST)
                                {
@@ -4455,7 +4449,7 @@ static void Mod_Q2BSP_LoadTexinfo(sizebuf_t *sb)
                                tx->supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(loadmodel, tx->q2contents);
                                // set the current values to the base values
                                tx->currentframe = tx;
-                               tx->currentskinframe = tx->skinframes[0];
+                               tx->currentskinframe = tx->materialshaderpass != NULL ? tx->materialshaderpass->skinframes[0] : NULL;
                                tx->currentmaterialflags = tx->basematerialflags;
                                loadmodel->num_texturesperskin++;
                                loadmodel->num_textures = loadmodel->num_texturesperskin;
@@ -5719,7 +5713,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
                loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
 
        // allocate a texture pool if we need it
-       if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
+       if (loadmodel->texturepool == NULL)
                loadmodel->texturepool = R_AllocTexturePool();
 
        mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4);