#include "image.h"
#include "r_shadow.h"
-cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1"};
-cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3"};
-cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100"};
-cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1"};
-cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1"};
-cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1"};
+cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
void Mod_AliasInit (void)
{
const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
// vertex morph
if (!mesh->data_morphvertex3f)
- Host_Error("model %s has no skeletal or vertex morph animation data\n", model->name);
+ Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
vertsbase = mesh->data_morphvertex3f;
vertcount = mesh->num_vertices;
verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
{
const float *boneframe;
float tempbonematrix[12], bonematrix[12];
- Matrix4x4_CreateIdentity(outmatrix);
+ *outmatrix = identitymatrix;
if (model->num_bones)
{
if (tagindex < 0 || tagindex >= model->num_bones)
Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true);
}
-static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
{
- int i, linetrace;
+ int i;
float segmentmins[3], segmentmaxs[3];
frameblend_t frameblend[4];
msurface_t *surface;
surfmesh_t *mesh;
- colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL;
- matrix4x4_t startmatrix, endmatrix;
+ static int maxvertices = 0;
+ static float *vertex3f = NULL;
memset(trace, 0, sizeof(*trace));
trace->fraction = 1;
trace->realfraction = 1;
trace->hitsupercontentsmask = hitsupercontentsmask;
- segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
- segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
- segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
- segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
- segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
- segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
- linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs);
- if (!linetrace)
- {
- // box trace, performed as brush trace
- Matrix4x4_CreateIdentity(&startmatrix);
- Matrix4x4_CreateIdentity(&endmatrix);
- thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
- thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
- }
memset(frameblend, 0, sizeof(frameblend));
frameblend[0].frame = frame;
frameblend[0].lerp = 1;
- for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
+ {
+ // line trace
+ segmentmins[0] = min(start[0], end[0]) - 1;
+ segmentmins[1] = min(start[1], end[1]) - 1;
+ segmentmins[2] = min(start[2], end[2]) - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + 1;
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ {
+ mesh = surface->groupmesh;
+ if (maxvertices < mesh->num_vertices)
+ {
+ if (vertex3f)
+ Z_Free(vertex3f);
+ maxvertices = (mesh->num_vertices + 255) & ~255;
+ vertex3f = Z_Malloc(maxvertices * sizeof(float[3]));
+ }
+ Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, vertex3f);
+ Collision_TraceLineTriangleMeshFloat(trace, start, end, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ }
+ }
+ else
{
- mesh = surface->groupmesh;
- Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, varray_vertex3f);
- if (linetrace)
- Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
- else
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ // box trace, performed as brush trace
+ colbrushf_t *thisbrush_start, *thisbrush_end;
+ vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
+ segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
+ segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
+ segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
+ VectorAdd(start, boxmins, boxstartmins);
+ VectorAdd(start, boxmaxs, boxstartmaxs);
+ VectorAdd(end, boxmins, boxendmins);
+ VectorAdd(end, boxmaxs, boxendmaxs);
+ thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs);
+ thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs);
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ {
+ mesh = surface->groupmesh;
+ if (maxvertices < mesh->num_vertices)
+ {
+ if (vertex3f)
+ Z_Free(vertex3f);
+ maxvertices = (mesh->num_vertices + 255) & ~255;
+ vertex3f = Z_Malloc(maxvertices * sizeof(float[3]));
+ }
+ Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, vertex3f);
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ }
}
}
}
}
-#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
-#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
+#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
+#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
else
sprintf (name, "%s_%i", loadmodel->name, i);
if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
- Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight);
+ Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL);
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
datapointer += skinwidth * skinheight;
totalskins++;
pinmodel = (md3modelheader_t *)buffer;
if (memcmp(pinmodel->identifier, "IDP3", 4))
- Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
+ Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name);
version = LittleLong (pinmodel->version);
if (version != MD3VERSION)
Host_Error ("%s has wrong version number (%i should be %i)",
for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
{
strcpy(loadmodel->data_tags[i].name, pintag->name);
- Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix);
+ loadmodel->data_tags[i].matrix = identitymatrix;
for (j = 0;j < 3;j++)
{
for (k = 0;k < 3;k++)
for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
{
if (memcmp(pinmesh->identifier, "IDP3", 4))
- Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
+ Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
mesh = loadmodel->meshlist[i];
mesh->num_morphframes = LittleLong(pinmesh->num_frames);
mesh->num_vertices = LittleLong(pinmesh->num_vertices);
pinmodel = (zymtype1header_t *)buffer;
pbase = (unsigned char *)buffer;
if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
- Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
+ Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model");
if (BigLong(pinmodel->type) != 1)
- Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
+ Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
loadmodel->type = mod_alias;
- loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
- loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
- loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->flags = 0; // there are no flags on zym models
loadmodel->synctype = ST_RAND;
pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
+ if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1)
+ {
+ Con_Printf("%s has no geometry\n");
+ return;
+ }
+ if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4]))
+ {
+ Con_Printf("%s has no animations\n");
+ return;
+ }
+
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
loadmodel->numframes = pheader->numscenes;
loadmodel->num_surfaces = pheader->numshaders;
loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
- Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
+ Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
- Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+ Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
if (loadmodel->animscenes[i].framerate < 0)
- Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate);
+ Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate);
scene++;
}
loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
if (loadmodel->data_bones[i].parent >= i)
- Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
}
//zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
{
vertbonecounts[i] = BigLong(bonecount[i]);
if (vertbonecounts[i] < 1)
- Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i);
+ Host_Error("%s bonecount[%i] < 1", loadmodel->name, i);
}
//zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
// byteswap, validate, and swap winding order of tris
count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
if (pheader->lump_render.length != count)
- Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
+ Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count);
renderlist = (int *) (pheader->lump_render.start + pbase);
renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
if (renderlist >= renderlistend)
- Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
count = BigLong(*renderlist);renderlist++;
if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
- Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
mesh = loadmodel->meshlist[i];
mesh->num_triangles = count;
mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
|| (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
|| (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
- Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
if (vertbonecounts[outelements[0]] == 0 || vertbonecounts[outelements[1]] == 0 || vertbonecounts[outelements[2]] == 0)
- Host_Error("%s corrupt renderlist (references vertex with no bone weights\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (references vertex with no bone weights", loadmodel->name);
renderlist += 3;
outelements += 3;
}
Mem_Free(vertbonecounts);
Mem_Free(verts);
Mem_Free(outtexcoord2f);
+ Mod_FreeSkinFiles(skinfiles);
}
void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
pheader = (dpmheader_t *)buffer;
pbase = (unsigned char *)buffer;
if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16))
- Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model\n");
+ Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model");
if (BigLong(pheader->type) != 2)
- Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
+ Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
loadmodel->type = mod_alias;
- loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
- loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
- loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->flags = 0; // there are no flags on zym models
loadmodel->synctype = ST_RAND;
pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
pheader->ofs_frames = BigLong(pheader->ofs_frames);
+ if (pheader->num_bones < 1 || pheader->num_meshs < 1)
+ {
+ Con_Printf("%s has no geometry\n");
+ return;
+ }
+ if (pheader->num_frames < 1)
+ {
+ Con_Printf("%s has no frames\n");
+ return;
+ }
+
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
// model bbox
for (i = 0;i < 3;i++)
{
loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
if (loadmodel->data_bones[i].parent >= i)
- Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
}
// load the frames
dpmmesh++;
}
+ Mod_FreeSkinFiles(skinfiles);
}
static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m)
pchunk = (pskchunk_t *)buffer;
if (strcmp(pchunk->id, "ACTRHEAD"))
- Host_Error ("Mod_PSKMODEL_Load: %s is not a ActorX model\n");
+ Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model");
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
if (animbuffer == NULL)
- Host_Error("%s: can't find .psa file (%s)\n", loadmodel->name, animname);
+ Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname);
numpnts = 0;
pnts = NULL;
{
pskpnts_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numpnts = numrecords;
pnts = (pskpnts_t *)buffer;
{
pskvtxw_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numvtxw = numrecords;
vtxw = (pskvtxw_t *)buffer;
{
pskface_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numfaces = numrecords;
faces = (pskface_t *)buffer;
{
pskmatt_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
nummatts = numrecords;
matts = (pskmatt_t *)buffer;
{
pskboneinfo_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numbones = numrecords;
bones = (pskboneinfo_t *)buffer;
{
pskrawweights_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numrawweights = numrecords;
rawweights = (pskrawweights_t *)buffer;
{
pskboneinfo_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
// byteswap in place and keep the pointer
numanimbones = numrecords;
animbones = (pskboneinfo_t *)animbuffer;
// positions from the psk, but this is hard for me to implement
// and people can easily make animations that match.
if (numanimbones != numbones)
- Host_Error("%s: this loader only supports animations with the same bones as the mesh\n");
+ Host_Error("%s: this loader only supports animations with the same bones as the mesh");
for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++)
{
p->numchildren = LittleLong(p->numchildren);
}
// check that bones are the same as in the base
if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent)
- Host_Error("%s: this loader only supports animations with the same bones as the mesh\n", animname);
+ Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname);
}
animbuffer = p;
}
{
pskaniminfo_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
// byteswap in place and keep the pointer
numanims = numrecords;
anims = (pskaniminfo_t *)animbuffer;
{
pskanimkeys_t *p;
if (recordsize != sizeof(*p))
- Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id);
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
numanimkeys = numrecords;
animkeys = (pskanimkeys_t *)animbuffer;
for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++)
}
if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys)
- Host_Error("%s: missing required chunks\n", loadmodel->name);
+ Host_Error("%s: missing required chunks", loadmodel->name);
// FIXME: model bbox
// model bbox
loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
if (numanimkeys != loadmodel->num_bones * loadmodel->numframes)
- Host_Error("%s: %s has incorrect number of animation keys\n", animname, pchunk->id);
+ Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12]));
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
if (loadmodel->data_bones[index].parent >= index)
- Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, index, index);
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
}
// build bone-relative vertex weights from the psk point weights
mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = index;
mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = rawweights[j].boneindex;
mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight = rawweights[j].weight;
- Matrix4x4_CreateIdentity(&matrix);
+ matrix = identitymatrix;
for (i = rawweights[j].boneindex;i >= 0;i = loadmodel->data_bones[i].parent)
{
matrix4x4_t childmatrix, tempmatrix;
Mod_Alias_Mesh_CompileFrameZero(mesh);
Mem_Free(animfilebuffer);
+ Mod_FreeSkinFiles(skinfiles);
}