]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
new commands: prvm_edictget, prvm_globalget - read values from edicts/globals into...
[xonotic/darkplaces.git] / model_alias.c
index 97d0cca1c078bda3b592aa8ca3b36666ee35e767..c25eb73d5b25c6ea72be8660ff7fbd2e06394066 100644 (file)
@@ -505,10 +505,13 @@ static void Mod_BuildBaseBonePoses(void)
 {
        int i, k;
        double scale;
-       float *basebonepose = (float *) Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12]));
+       float *basebonepose;
        float *in12f = loadmodel->data_poses;
-       float *out12f = basebonepose;
+       float *out12f;
        float *outinv12f = loadmodel->data_baseboneposeinverse;
+       if (!loadmodel->num_bones)
+               return;
+       out12f = basebonepose = (float *) Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12]));
        for (i = 0;i < loadmodel->num_bones;i++, in12f += 12, out12f += 12, outinv12f += 12)
        {
                if (loadmodel->data_bones[i].parent >= 0)
@@ -620,7 +623,7 @@ static void Mod_Alias_MorphMesh_CompileFrames(void)
        {
                frameblend[0].subframe = i;
                loadmodel->AnimateVertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, NULL, NULL);
-               Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer);
+               Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
                // encode the svector and tvector in 3 byte format for permanent storage
                for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
                {
@@ -883,6 +886,7 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->Draw = R_Q1BSP_Draw;
        loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
        loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
        loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
        loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
        loadmodel->DrawLight = R_Q1BSP_DrawLight;
@@ -1213,6 +1217,7 @@ void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->Draw = R_Q1BSP_Draw;
        loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
        loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
        loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
        loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
        loadmodel->DrawLight = R_Q1BSP_DrawLight;
@@ -1453,6 +1458,7 @@ void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->Draw = R_Q1BSP_Draw;
        loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
        loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
        loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
        loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
        loadmodel->DrawLight = R_Q1BSP_DrawLight;
@@ -1666,6 +1672,7 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->Draw = R_Q1BSP_Draw;
        loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
        loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
        loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
        loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
        loadmodel->DrawLight = R_Q1BSP_DrawLight;
@@ -1968,6 +1975,7 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->Draw = R_Q1BSP_Draw;
        loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
        loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
        loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
        loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
        loadmodel->DrawLight = R_Q1BSP_DrawLight;
@@ -2247,6 +2255,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->Draw = R_Q1BSP_Draw;
        loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
        loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
        loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
        loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
        loadmodel->DrawLight = R_Q1BSP_DrawLight;
@@ -2813,6 +2822,7 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->Draw = R_Q1BSP_Draw;
        loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
        loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
        loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
        loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
        loadmodel->DrawLight = R_Q1BSP_DrawLight;