]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
round the pitchchange setting to the nearest value
[xonotic/darkplaces.git] / model_alias.c
index 6c3a83ebb790bf755d88bd88ae35519187f358f4..c1b03c904aff01d68de29cb9e540118c50847f90 100644 (file)
@@ -787,6 +787,7 @@ static void Mod_BuildAliasSkinFromSkinFrame(texture_t *texture, skinframe_t *ski
        texture->currentmaterialflags = texture->basematerialflags;
        texture->offsetmapping = OFFSETMAPPING_DEFAULT;
        texture->offsetscale = 1;
+       texture->offsetbias = 0;
        texture->specularscalemod = 1;
        texture->specularpowermod = 1;
        texture->surfaceflags = 0;
@@ -1191,6 +1192,15 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend)
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
        }
+
+       // because shaders can do somewhat unexpected things, check for unusual features now
+       for (i = 0;i < loadmodel->num_textures;i++)
+       {
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
+                       mod->DrawSky = R_Q1BSP_DrawSky;
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
+                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+       }
 }
 
 void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
@@ -1453,6 +1463,15 @@ void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
        }
+
+       // because shaders can do somewhat unexpected things, check for unusual features now
+       for (i = 0;i < loadmodel->num_textures;i++)
+       {
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
+                       mod->DrawSky = R_Q1BSP_DrawSky;
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
+                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+       }
 }
 
 void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
@@ -1640,6 +1659,15 @@ void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
        }
+
+       // because shaders can do somewhat unexpected things, check for unusual features now
+       for (i = 0;i < loadmodel->num_textures;i++)
+       {
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
+                       mod->DrawSky = R_Q1BSP_DrawSky;
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
+                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+       }
 }
 
 void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
@@ -2019,6 +2047,15 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
        }
+
+       // because shaders can do somewhat unexpected things, check for unusual features now
+       for (i = 0;i < loadmodel->num_textures;i++)
+       {
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
+                       mod->DrawSky = R_Q1BSP_DrawSky;
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
+                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+       }
 }
 
 void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
@@ -2376,6 +2413,15 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
        }
+
+       // because shaders can do somewhat unexpected things, check for unusual features now
+       for (i = 0;i < loadmodel->num_textures;i++)
+       {
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
+                       mod->DrawSky = R_Q1BSP_DrawSky;
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
+                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+       }
 }
 
 // no idea why PSK/PSA files contain weird quaternions but they do...
@@ -2964,6 +3010,15 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
        }
+
+       // because shaders can do somewhat unexpected things, check for unusual features now
+       for (i = 0;i < loadmodel->num_textures;i++)
+       {
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
+                       mod->DrawSky = R_Q1BSP_DrawSky;
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
+                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+       }
 }
 
 void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
@@ -3002,7 +3057,7 @@ void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        pend = (unsigned char *)bufferend;
 
        if (pbase + sizeof(iqmheader_t) > pend)
-               Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model %d", loadmodel->name, pend - pbase);
+               Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model %d", loadmodel->name, (int)(pend - pbase));
 
        // copy struct (otherwise it may be misaligned)
        // LordHavoc: okay it's definitely not misaligned here, but for consistency...
@@ -3318,20 +3373,18 @@ void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        biggestorigin = 0;
        if (header.version == 1)
        {
+               iqmpose1_t *inpose1 = (iqmpose1_t *)(pbase + header.ofs_poses);
                if (header.num_poses)
-               {
                        pose1 = (iqmpose1_t *)Mem_Alloc(loadmodel->mempool, header.num_poses * sizeof(iqmpose1_t));
-                       memcpy(pose1, pbase + header.ofs_poses, header.num_poses * sizeof(iqmpose1_t));
-               }
                for (i = 0;i < (int)header.num_poses;i++)
                {
                        float f;
-                       pose1[i].parent = LittleLong(pose1[i].parent);
-                       pose1[i].channelmask = LittleLong(pose1[i].channelmask);
+                       pose1[i].parent = LittleLong(inpose1[i].parent);
+                       pose1[i].channelmask = LittleLong(inpose1[i].channelmask);
                        for (j = 0;j < 9;j++)
                        {
-                               pose1[i].channeloffset[j] = LittleFloat(pose1[i].channeloffset[j]);
-                               pose1[i].channelscale[j] = LittleFloat(pose1[i].channelscale[j]);
+                               pose1[i].channeloffset[j] = LittleFloat(inpose1[i].channeloffset[j]);
+                               pose1[i].channelscale[j] = LittleFloat(inpose1[i].channelscale[j]);
                        }
                        f = fabs(pose1[i].channeloffset[0]); biggestorigin = max(biggestorigin, f);
                        f = fabs(pose1[i].channeloffset[1]); biggestorigin = max(biggestorigin, f);
@@ -3353,20 +3406,18 @@ void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        }
        else
        {
+               iqmpose_t *inpose = (iqmpose_t *)(pbase + header.ofs_poses);
                if (header.num_poses)
-               {
                        pose = (iqmpose_t *)Mem_Alloc(loadmodel->mempool, header.num_poses * sizeof(iqmpose_t));
-                       memcpy(pose, pbase + header.ofs_poses, header.num_poses * sizeof(iqmpose_t));
-               }
                for (i = 0;i < (int)header.num_poses;i++)
                {
                        float f;
-                       pose[i].parent = LittleLong(pose[i].parent);
-                       pose[i].channelmask = LittleLong(pose[i].channelmask);
+                       pose[i].parent = LittleLong(inpose[i].parent);
+                       pose[i].channelmask = LittleLong(inpose[i].channelmask);
                        for (j = 0;j < 10;j++)
                        {
-                               pose[i].channeloffset[j] = LittleFloat(pose[i].channeloffset[j]);
-                               pose[i].channelscale[j] = LittleFloat(pose[i].channelscale[j]);
+                               pose[i].channeloffset[j] = LittleFloat(inpose[i].channeloffset[j]);
+                               pose[i].channelscale[j] = LittleFloat(inpose[i].channelscale[j]);
                        }
                        f = fabs(pose[i].channeloffset[0]); biggestorigin = max(biggestorigin, f);
                        f = fabs(pose[i].channeloffset[1]); biggestorigin = max(biggestorigin, f);
@@ -3664,4 +3715,13 @@ void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        if (joint1       ) Mem_Free(joint1       );joint1        = NULL;
        if (pose         ) Mem_Free(pose         );pose          = NULL;
        if (pose1        ) Mem_Free(pose1        );pose1         = NULL;
+
+       // because shaders can do somewhat unexpected things, check for unusual features now
+       for (i = 0;i < loadmodel->num_textures;i++)
+       {
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
+                       mod->DrawSky = R_Q1BSP_DrawSky;
+               if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
+                       mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+       }
 }