void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername)
{
int i;
+ static char stripbuf[MAX_QPATH];
skinfileitem_t *skinfileitem;
if (skinfile)
{
// leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
if (!strcmp(skinfileitem->name, meshname))
{
- Mod_LoadTextureFromQ3Shader(skin, skinfileitem->replacement, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
+ Image_StripImageExtension(skinfileitem->replacement, stripbuf, sizeof(stripbuf));
+ Mod_LoadTextureFromQ3Shader(skin, stripbuf, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
break;
}
}
}
}
else
- Mod_LoadTextureFromQ3Shader(skin, shadername, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
+ {
+ Image_StripImageExtension(shadername, stripbuf, sizeof(stripbuf));
+ Mod_LoadTextureFromQ3Shader(skin, stripbuf, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
+ }
}
#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
+ // FIXME add TraceBrush!
loadmodel->PointSuperContents = NULL;
loadmodel->num_surfaces = 1;
if (!loadmodel->surfmesh.isanimated)
{
- Mod_MakeCollisionBIH(loadmodel, true);
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
if (!loadmodel->surfmesh.isanimated)
{
- Mod_MakeCollisionBIH(loadmodel, true);
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
if (!loadmodel->surfmesh.isanimated)
{
- Mod_MakeCollisionBIH(loadmodel, true);
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
if (!loadmodel->surfmesh.isanimated)
{
- Mod_MakeCollisionBIH(loadmodel, true);
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
if (!loadmodel->surfmesh.isanimated)
{
- Mod_MakeCollisionBIH(loadmodel, true);
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
if (!loadmodel->surfmesh.isanimated)
{
- Mod_MakeCollisionBIH(loadmodel, true);
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
if (!loadmodel->surfmesh.isanimated)
{
- Mod_MakeCollisionBIH(loadmodel, true);
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;