]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
adding my own IPv6 master server: dpmaster.div0.qc.to - default master server 4 ...
[xonotic/darkplaces.git] / model_alias.c
index ae33b14f03af701acfc80c81b9e898498aa8e420..b731214afd751b08b1d329d472235edd5582f22d 100644 (file)
@@ -1040,6 +1040,7 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->DrawLight = R_Q1BSP_DrawLight;
        loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
        loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
+       // FIXME add TraceBrush!
        loadmodel->PointSuperContents = NULL;
 
        loadmodel->num_surfaces = 1;
@@ -1330,6 +1331,7 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend)
        {
                Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
                loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+               loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
                loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
@@ -1587,6 +1589,7 @@ void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
        {
                Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
                loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+               loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
                loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
@@ -1767,6 +1770,7 @@ void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
        {
                Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
                loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+               loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
                loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
@@ -2139,6 +2143,7 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        {
                Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
                loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+               loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
                loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
@@ -2489,6 +2494,7 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        {
                Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
                loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+               loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
                loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
@@ -3070,6 +3076,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        {
                Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
                loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+               loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
                loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
@@ -3564,6 +3571,7 @@ void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        {
                Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
                loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+               loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
                loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
                loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;