loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
+ // FIXME add TraceBrush!
loadmodel->PointSuperContents = NULL;
loadmodel->num_surfaces = 1;
{
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
{
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
{
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
{
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
{
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
{
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
{
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;