]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
added DP_ASINACOSATANATAN2TAN extension which adds common trig functions missing...
[xonotic/darkplaces.git] / model_alias.c
index df2d5c03cb4f067d235597b79cbd23092d6186e2..54054371e68fd562e14cb15022d8f02e7f6ef9dd 100644 (file)
@@ -269,22 +269,7 @@ int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, ma
                        R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
                        tagindex = model->data_bones[tagindex].parent;
                }
-               outmatrix->m[0][0] = bonematrix[0];
-               outmatrix->m[0][1] = bonematrix[1];
-               outmatrix->m[0][2] = bonematrix[2];
-               outmatrix->m[0][3] = bonematrix[3];
-               outmatrix->m[1][0] = bonematrix[4];
-               outmatrix->m[1][1] = bonematrix[5];
-               outmatrix->m[1][2] = bonematrix[6];
-               outmatrix->m[1][3] = bonematrix[7];
-               outmatrix->m[2][0] = bonematrix[8];
-               outmatrix->m[2][1] = bonematrix[9];
-               outmatrix->m[2][2] = bonematrix[10];
-               outmatrix->m[2][3] = bonematrix[11];
-               outmatrix->m[3][0] = 0;
-               outmatrix->m[3][1] = 0;
-               outmatrix->m[3][2] = 0;
-               outmatrix->m[3][3] = 1;
+               Matrix4x4_FromArray12FloatD3D(outmatrix, bonematrix);
        }
        else if (model->num_tags)
        {
@@ -292,7 +277,7 @@ int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, ma
                        return 4;
                if (poseframe >= model->num_tagframes)
                        return 6;
-               *outmatrix = model->data_tags[poseframe * model->num_tags + tagindex].matrix;
+               Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl);
        }
        return 0;
 }
@@ -557,7 +542,7 @@ static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, int *ve
                // get scene name from first frame
                pinframe = (daliasframe_t *)datapointer;
 
-               strcpy(scene->name, pinframe->name);
+               strlcpy(scene->name, pinframe->name, sizeof(scene->name));
                scene->firstframe = pose;
                scene->framecount = groupframes;
                scene->framerate = 1.0f / interval;
@@ -930,7 +915,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
 
                        // store the info about the new skin
                        Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
-                       strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+                       strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name));
                        loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
                        loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
                        loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
@@ -1165,7 +1150,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
                        out[k] = v[vertremap[k]];
                datapointer += numxyz * sizeof(trivertx_t);
 
-               strcpy(loadmodel->animscenes[i].name, pinframe->name);
+               strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
                loadmodel->animscenes[i].firstframe = i;
                loadmodel->animscenes[i].framecount = 1;
                loadmodel->animscenes[i].framerate = 10;
@@ -1240,7 +1225,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
        loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
        for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
        {
-               strcpy(loadmodel->animscenes[i].name, pinframe->name);
+               strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
                loadmodel->animscenes[i].firstframe = i;
                loadmodel->animscenes[i].framecount = 1;
                loadmodel->animscenes[i].framerate = 10;
@@ -1253,14 +1238,11 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
        loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
        for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
        {
-               strcpy(loadmodel->data_tags[i].name, pintag->name);
-               loadmodel->data_tags[i].matrix = identitymatrix;
+               strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name));
+               for (j = 0;j < 9;j++)
+                       loadmodel->data_tags[i].matrixgl[j] = LittleFloat(pintag->rotationmatrix[j]);
                for (j = 0;j < 3;j++)
-               {
-                       for (k = 0;k < 3;k++)
-                               loadmodel->data_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
-                       loadmodel->data_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
-               }
+                       loadmodel->data_tags[i].matrixgl[9+j] = LittleFloat(pintag->origin[j]);
                //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
        }
 
@@ -1948,15 +1930,6 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
 }
 
-static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m)
-{
-       float x = quat[0], y = quat[1], z = quat[2], w = quat[3];
-       m->m[0][0]=1-2*(y*y+z*z);m->m[0][1]=  2*(x*y-z*w);m->m[0][2]=  2*(x*z+y*w);m->m[0][3]=origin[0];
-       m->m[1][0]=  2*(x*y+z*w);m->m[1][1]=1-2*(x*x+z*z);m->m[1][2]=  2*(y*z-x*w);m->m[1][3]=origin[1];
-       m->m[2][0]=  2*(x*z-y*w);m->m[2][1]=  2*(y*z+x*w);m->m[2][2]=1-2*(x*x+y*y);m->m[2][3]=origin[2];
-       m->m[3][0]=  0          ;m->m[3][1]=  0          ;m->m[3][2]=  0          ;m->m[3][3]=1;
-}
-
 // no idea why PSK/PSA files contain weird quaternions but they do...
 #define PSKQUATNEGATIONS
 void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
@@ -2476,20 +2449,10 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        // load the poses from the animkeys
        for (index = 0;index < numanimkeys;index++)
        {
+               pskanimkeys_t *k = animkeys + index;
                matrix4x4_t matrix;
-               Mod_PSKMODEL_AnimKeyToMatrix(animkeys[index].origin, animkeys[index].quat, &matrix);
-               loadmodel->data_poses[index*12+0] = matrix.m[0][0];
-               loadmodel->data_poses[index*12+1] = matrix.m[0][1];
-               loadmodel->data_poses[index*12+2] = matrix.m[0][2];
-               loadmodel->data_poses[index*12+3] = matrix.m[0][3];
-               loadmodel->data_poses[index*12+4] = matrix.m[1][0];
-               loadmodel->data_poses[index*12+5] = matrix.m[1][1];
-               loadmodel->data_poses[index*12+6] = matrix.m[1][2];
-               loadmodel->data_poses[index*12+7] = matrix.m[1][3];
-               loadmodel->data_poses[index*12+8] = matrix.m[2][0];
-               loadmodel->data_poses[index*12+9] = matrix.m[2][1];
-               loadmodel->data_poses[index*12+10] = matrix.m[2][2];
-               loadmodel->data_poses[index*12+11] = matrix.m[2][3];
+               Matrix4x4_FromOriginQuat(&matrix, k->origin[0], k->origin[1], k->origin[2], k->quat[0], k->quat[1], k->quat[2], k->quat[3]);
+               Matrix4x4_ToArray12FloatD3D(&matrix, loadmodel->data_poses + index*12);
        }
        Mod_FreeSkinFiles(skinfiles);
        Mem_Free(animfilebuffer);