surface->num_vertices = loadmodel->surfmesh.num_vertices;
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}
void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
surface->num_vertices = loadmodel->surfmesh.num_vertices;
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}
void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1
|| (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}
void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}
void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}
// no idea why PSK/PSA files contain weird quaternions but they do...
Mod_Alias_CalculateBoundingBox();
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}