]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_alias.c
Pass num_triangles per surface rather than for the entire surfmesh
[xonotic/darkplaces.git] / model_alias.c
index 22863519406f3ccefb25c078597c72db9dd17e04..9c2e65e44af5108a2d4689688e32ccbc2e7115ea 100644 (file)
@@ -786,7 +786,7 @@ static void Mod_MDLMD2MD3_TraceLine(dp_model_t *model, const frameblend_t *frame
        else
                vertex3f = model->surfmesh.data_vertex3f;
        for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
-               Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs);
+               Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs);
        if (freevertex3f)
                Mem_Free(freevertex3f);
 }
@@ -840,7 +840,7 @@ static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, const frameblend_t *frameb
        Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
        model->AnimateVertices(model, frameblend, skeleton, vertex3f, NULL, NULL, NULL);
        for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
-               Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs);
+               Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, surface->num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs);
        if (vertex3f != vertex3fbuf)
                Mem_Free(vertex3f);
 }