#endif
#ifdef SSE_POSSIBLE
-static qboolean r_skeletal_use_sse_defined = false;
+static qbool r_skeletal_use_sse_defined = false;
cvar_t r_skeletal_use_sse = {CVAR_CLIENT, "r_skeletal_use_sse", "1", "use SSE for skeletal model animation"};
#endif
cvar_t r_skeletal_debugbone = {CVAR_CLIENT, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
Mem_Free(basebonepose);
}
-static qboolean Mod_Alias_CalculateBoundingBox(void)
+static qbool Mod_Alias_CalculateBoundingBox(void)
{
int vnum;
- qboolean firstvertex = true;
+ qbool firstvertex = true;
float dist, yawradius, radius;
float *v;
- qboolean isanimated = false;
+ qbool isanimated = false;
VectorClear(loadmodel->normalmins);
VectorClear(loadmodel->normalmaxs);
yawradius = 0;