#define MESHQUEUE_H
void R_MeshQueue_Init(void);
-void R_MeshQueue_Add(void (*callback)(const void *data1, int data2), const void *data1, int data2);
-void R_MeshQueue_AddTransparent(const vec3_t center, void (*callback)(const void *data1, int data2), const void *data1, int data2);
+void R_MeshQueue_Add(void (*callback)(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
+void R_MeshQueue_AddTransparent(const vec3_t center, void (*callback)(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
void R_MeshQueue_BeginScene(void);
void R_MeshQueue_Render(void);
void R_MeshQueue_RenderTransparent(void);