#define M_PROG_FILENAME "menu.dat"
#define M_NAME "menu"
-#define M_MAX_EDICTS (1 << 11) // should be enough for a menu
+#define M_MAX_EDICTS (1 << 12) // should be enough for a menu
enum m_state_e {
m_none,
// hard-coded menus
//
void M_Init (void);
-void M_Keydown (int key);
+void M_KeyEvent (int key);
void M_Draw (void);
void M_ToggleMenu_f (void);
// menu prog menu
//
void MP_Init (void);
-void MP_Keydown (int key);
+void MP_KeyEvent (int key);
void MP_Draw (void);
void MP_ToggleMenu_f (void);
void MP_Shutdown (void);*/
void MR_Init_Commands (void);
void MR_Init (void);
void MR_Restart (void);
-void (*MR_Keydown) (int key, char ascii);
-void (*MR_Draw) (void);
-void (*MR_ToggleMenu_f) (void);
-void (*MR_Shutdown) (void);
+extern void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
+extern void (*MR_Draw) (void);
+extern void (*MR_ToggleMenu_f) (void);
+extern void (*MR_Shutdown) (void);
#endif