#define TYPE_GAME 2
#define TYPE_BOTH 3
-static cvar_t forceqmenu = {CVAR_CLIENT, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)"};
-static cvar_t menu_progs = {CVAR_CLIENT, "menu_progs", "menu.dat", "name of quakec menu.dat file"};
+static cvar_t forceqmenu = {CF_CLIENT, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)"};
+static cvar_t menu_progs = {CF_CLIENT, "menu_progs", "menu.dat", "name of quakec menu.dat file"};
static int NehGameType;
enum m_state_e m_state;
-char m_return_reason[128];
void M_Menu_Main_f(cmd_state_t *cmd);
void M_Menu_SinglePlayer_f(cmd_state_t *cmd);
static void M_ServerList_Key(cmd_state_t *cmd, int key, int ascii);
static void M_ModList_Key(cmd_state_t *cmd, int key, int ascii);
-static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
-
-void M_Update_Return_Reason(const char *s)
-{
- strlcpy(m_return_reason, s, sizeof(m_return_reason));
- if (s)
- Con_DPrintf("%s\n", s);
-}
+static qbool m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
{
if(mode == 0)
return; // the menu is off, and we want it off
- M_Menu_Main_f (&cmd_client);
+ M_Menu_Main_f (cmd_local);
}
else
{
/* MAIN MENU */
static int m_main_cursor;
-static qboolean m_missingdata = false;
+static qbool m_missingdata = false;
static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
for (i=0 ; i<MAX_SAVEGAMES ; i++)
{
- strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
+ dp_strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
loadable[i] = false;
dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
f = FS_OpenRealFile (name, "rb", false);
//version = atoi(com_token);
// description
COM_ParseToken_Simple(&t, false, false, true);
- strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
+ dp_strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
// change _ back to space
for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
#define NUM_SETUP_CMDS 5
-extern cvar_t topcolor;
-extern cvar_t bottomcolor;
+extern cvar_t cl_topcolor;
+extern cvar_t cl_bottomcolor;
void M_Menu_Setup_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_setup;
m_entersound = true;
- strlcpy(setup_myname, name.string, sizeof(setup_myname));
- setup_top = setup_oldtop = topcolor.integer;
- setup_bottom = setup_oldbottom = bottomcolor.integer;
- setup_rate = rate.integer;
+ dp_strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
+ setup_top = setup_oldtop = cl_topcolor.integer;
+ setup_bottom = setup_oldbottom = cl_bottomcolor.integer;
+ setup_rate = cl_rate.integer;
}
static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
goto forward;
// setup_cursor == 4 (Accept changes)
- if (strcmp(name.string, setup_myname) != 0)
+ if (strcmp(cl_name.string, setup_myname) != 0)
Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
static int options_colorcontrol_cursor;
// intensity value to match up to 50% dither to 'correct' quake
-static cvar_t menu_options_colorcontrol_correctionvalue = {CVAR_CLIENT, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
+static cvar_t menu_options_colorcontrol_correctionvalue = {CF_CLIENT, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
void M_Menu_Options_ColorControl_f(cmd_state_t *cmd)
{
// LadyHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if (keys[0] == -1)
- strlcpy(keystring, "???", sizeof(keystring));
+ dp_strlcpy(keystring, "???", sizeof(keystring));
else
{
- char tinystr[2];
+ char tinystr[TINYSTR_LEN];
keystring[0] = 0;
for (j = 0;j < NUMKEYS;j++)
{
if (keys[j] != -1)
{
if (j > 0)
- strlcat(keystring, " or ", sizeof(keystring));
- strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
+ dp_strlcat(keystring, " or ", sizeof(keystring));
+ dp_strlcat(keystring, Key_KeynumToString (keys[j], tinystr, TINYSTR_LEN), sizeof(keystring));
}
}
}
{
char line[80];
int keys[NUMKEYS];
- char tinystr[2];
+ char tinystr[TINYSTR_LEN];
if (bind_grab)
{ // defining a key
}
else //if (k != '`')
{
- dpsnprintf(line, sizeof(line), "bind \"%s\" \"%s\"\n", Key_KeynumToString(k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
+ dpsnprintf(line, sizeof(line), "bind \"%s\" \"%s\"\n", Key_KeynumToString(k, tinystr, TINYSTR_LEN), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd, line);
}
// this is the number of the default mode (640x480) in the list above
int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
-#define VIDEO_ITEMS 11
+#define VIDEO_ITEMS 10
static int video_cursor = 0;
-static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
+static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152};
static int menu_video_resolution;
video_resolution_t *video_resolutions;
static video_resolution_t *menu_video_resolutions;
static int menu_video_resolutions_count;
-static qboolean menu_video_resolutions_forfullscreen;
+static qbool menu_video_resolutions_forfullscreen;
static void M_Menu_Video_FindResolution(int w, int h, float a)
{
static const char *m_quit_message[9];
static int m_quit_prevstate;
-static qboolean wasInMenus;
+static qbool wasInMenus;
static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
case 'Y':
case 'y':
- Host_Quit_f(cmd);
+ host.state = host_shutdown;
break;
default:
lanConfig_port = 26000;
dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
- M_Update_Return_Reason("");
+ cl_connect_status[0] = '\0';
}
if (lanConfig_cursor == 3)
M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(host.realtime*4)&1));
- if (*m_return_reason)
- M_Print(basex, 168, m_return_reason);
+ if (*cl_connect_status)
+ M_Print(basex, 168, cl_connect_status);
}
static int startepisode;
static int startlevel;
static int maxplayers;
-static qboolean m_serverInfoMessage = false;
+static qbool m_serverInfoMessage = false;
static double m_serverInfoMessageTime;
void M_Menu_GameOptions_f(cmd_state_t *cmd)
//=============================================================================
/* SLIST MENU */
-static int slist_cursor;
+static unsigned slist_cursor;
+static unsigned slist_visible;
void M_Menu_ServerList_f(cmd_state_t *cmd)
{
m_state = m_slist;
m_entersound = true;
slist_cursor = 0;
- M_Update_Return_Reason("");
+ cl_connect_status[0] = '\0';
if (lanConfig_cursor == 2)
Net_SlistQW_f(cmd);
else
static void M_ServerList_Draw (void)
{
- int n, y, visible, start, end, statnumplayers, statmaxplayers;
+ unsigned n, y, start, end, statnumplayers, statmaxplayers;
cachepic_t *p;
const char *s;
char vabuf[1024];
M_Background(640, vid_conheight.integer);
// scroll the list as the cursor moves
ServerList_GetPlayerStatistics(&statnumplayers, &statmaxplayers);
- s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, statnumplayers, statmaxplayers);
+ s = va(vabuf, sizeof(vabuf), "%u/%u masters %u/%u servers %u/%u players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, statnumplayers, statmaxplayers);
M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
- if (*m_return_reason)
- M_Print(16, menu_height - 8, m_return_reason);
+ if (*cl_connect_status)
+ M_Print(16, menu_height - 8, cl_connect_status);
y = 48;
- visible = (int)((menu_height - 16 - y) / 8 / 2);
- start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
- end = min(start + visible, serverlist_viewcount);
+ slist_visible = (menu_height - 16 - y) / 8 / 2;
+ start = min(slist_cursor - min(slist_cursor, slist_visible >> 1), serverlist_viewcount - min(serverlist_viewcount, slist_visible));
+ end = min(start + slist_visible, serverlist_viewcount);
p = Draw_CachePic ("gfx/p_multi");
M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_multi");
Net_Slist_f(cmd);
break;
+ case K_PGUP:
+ slist_cursor -= slist_visible - 2;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("sound/misc/menu1.wav");
slist_cursor--;
- if (slist_cursor < 0)
+ if (slist_cursor >= serverlist_viewcount)
slist_cursor = serverlist_viewcount - 1;
break;
+ case K_PGDN:
+ slist_cursor += slist_visible - 2;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("sound/misc/menu1.wav");
slist_cursor = 0;
break;
+ case K_HOME:
+ S_LocalSound ("sound/misc/menu1.wav");
+ slist_cursor = 0;
+ break;
+
+ case K_END:
+ S_LocalSound ("sound/misc/menu1.wav");
+ slist_cursor = serverlist_viewcount - 1;
+ break;
+
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
if (serverlist_viewcount)
typedef struct modlist_entry_s
{
- qboolean loaded; // used to determine whether this entry is loaded and running
+ qbool loaded; // used to determine whether this entry is loaded and running
int enabled; // index to array of modlist_enabled
// name of the modification, this is (will...be) displayed on the menu entry
description = FS_CheckGameDir(list.strings[i]);
if (description == NULL || description == fs_checkgamedir_missing) continue;
- strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
+ dp_strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
//check currently loaded mods
modlist[modlist_count].loaded = false;
if (fs_numgamedirs)
// copy our mod list into an array for FS_ChangeGameDirs
numgamedirs = modlist_numenabled;
for (i = 0; i < modlist_numenabled; i++)
- strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
+ dp_strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
// this code snippet is from FS_ChangeGameDirs
if (fs_numgamedirs == numgamedirs)
m_state = m_modlist;
m_entersound = true;
modlist_cursor = 0;
- M_Update_Return_Reason("");
+ cl_connect_status[0] = '\0';
ModList_RebuildList();
}
for (y = 0; y < modlist_numenabled; y++)
M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
- if (*m_return_reason)
- M_Print(16, menu_height - 8, m_return_reason);
+ if (*cl_connect_status)
+ M_Print(16, menu_height - 8, cl_connect_status);
// scroll the list as the cursor moves
y = 48;
visible = (int)((menu_height - 16 - y) / 8 / 2);
//=============================================================================
/* Menu Subsystem */
-static void M_KeyEvent(int key, int ascii, qboolean downevent);
+static void M_KeyEvent(int key, int ascii, qbool downevent);
static void M_Draw(void);
void M_ToggleMenu(int mode);
static void M_Shutdown(void);
menuplyr_load = true;
menuplyr_pixels = NULL;
- Cmd_AddCommand(CMD_CLIENT, "menu_main", M_Menu_Main_f, "open the main menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_load", M_Menu_Load_f, "open the loadgame menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_save", M_Menu_Save_f, "open the savegame menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_setup", M_Menu_Setup_f, "open the player setup menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_options", M_Menu_Options_f, "open the options menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_keys", M_Menu_Keys_f, "open the key binding menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_video", M_Menu_Video_f, "open the video options menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_mods", M_Menu_ModList_f, "open the mods browser menu");
- Cmd_AddCommand(CMD_CLIENT, "help", M_Menu_Help_f, "open the help menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_quit", M_Menu_Quit_f, "open the quit menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_credits", M_Menu_Credits_f, "open the credits menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_main", M_Menu_Main_f, "open the main menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_load", M_Menu_Load_f, "open the loadgame menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_save", M_Menu_Save_f, "open the savegame menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_setup", M_Menu_Setup_f, "open the player setup menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_options", M_Menu_Options_f, "open the options menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_keys", M_Menu_Keys_f, "open the key binding menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_video", M_Menu_Video_f, "open the video options menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_mods", M_Menu_ModList_f, "open the mods browser menu");
+ Cmd_AddCommand(CF_CLIENT, "help", M_Menu_Help_f, "open the help menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_quit", M_Menu_Quit_f, "open the quit menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_credits", M_Menu_Credits_f, "open the credits menu");
}
void M_Draw (void)
}
-void M_KeyEvent (int key, int ascii, qboolean downevent)
+void M_KeyEvent (int key, int ascii, qbool downevent)
{
- cmd_state_t *cmd = &cmd_client;
+ cmd_state_t *cmd = cmd_local;
if (!downevent)
return;
switch (m_state)
static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
-void MR_SetRouting (qboolean forceold);
+void MR_SetRouting (qbool forceold);
void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
void MVM_error_cmd(const char *format, ...)
{
prvm_prog_t *prog = MVM_prog;
- static qboolean processingError = false;
+ static qbool processingError = false;
char errorstring[MAX_INPUTLINE];
va_list argptr;
va_start (argptr, format);
dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
va_end (argptr);
+
+ if (host.framecount < 3)
+ Sys_Error("Menu_Error: %s\n", errorstring);
+
Con_Printf( "Menu_Error: %s\n", errorstring );
if( !processingError ) {
MR_SetRouting (true);
// reset the active scene, too (to be on the safe side ;))
- R_SelectScene( RST_CLIENT );
+ R_SelectScene( RST_CLIENT );
+ // Let video start at least
Host_AbortCurrentFrame();
}
for (i=0 ; i<prog->num_edicts ; i++)
{
ent = PRVM_EDICT_NUM(i);
- if (ent->priv.required->free)
+ if (ent->free)
continue;
active++;
}
Con_Printf("active :%3i\n", active);
}
-static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
+static qbool MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
{
return true;
}
-static void MP_KeyEvent (int key, int ascii, qboolean downevent)
+static void MP_KeyEvent (int key, int ascii, qbool downevent)
{
prvm_prog_t *prog = MVM_prog;
static void MP_Init (void)
{
prvm_prog_t *prog = MVM_prog;
- PRVM_Prog_Init(prog, &cmd_client);
+ PRVM_Prog_Init(prog, cmd_local);
prog->edictprivate_size = 0; // no private struct used
prog->name = "menu";
//============================================================================
// Menu router
-void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
+void (*MR_KeyEvent) (int key, int ascii, qbool downevent);
void (*MR_Draw) (void);
void (*MR_ToggleMenu) (int mode);
void (*MR_Shutdown) (void);
void (*MR_NewMap) (void);
int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
-void MR_SetRouting(qboolean forceold)
+void MR_SetRouting(qbool forceold)
{
// if the menu prog isnt available or forceqmenu ist set, use the old menu
if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
{
int m;
m = ((Cmd_Argc(cmd) < 2) ? -1 : atoi(Cmd_Argv(cmd, 1)));
- Host_StartVideo();
+ CL_StartVideo();
if(MR_ToggleMenu)
MR_ToggleMenu(m);
}
-static qboolean menu_active;
-
-static void MR_Start_f(cmd_state_t *cmd)
-{
- if(menu_active || cls.state == ca_dedicated)
- return;
- MR_Init();
-
-}
-
void MR_Init_Commands(void)
{
// set router console commands
Cvar_RegisterVariable (&forceqmenu);
Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
Cvar_RegisterVariable (&menu_progs);
- Cmd_AddCommand(CMD_CLIENT, "menu_start", MR_Start_f, "initialize the menu system");
- Cmd_AddCommand(CMD_CLIENT, "menu_restart", MR_Restart_f, "restart menu system (reloads menu.dat)");
- Cmd_AddCommand(CMD_CLIENT, "togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_restart", MR_Restart_f, "restart menu system (reloads menu.dat)");
+ Cmd_AddCommand(CF_CLIENT, "togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
}
void MR_Init(void)
// use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
- if(COM_CheckParm("-forceqmenu"))
+ if(Sys_CheckParm("-forceqmenu"))
Cvar_SetValueQuick(&forceqmenu,1);
// use -useqmenu for debugging proposes, cause it starts
// the normal quake menu only the first time
// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
- if(COM_CheckParm("-useqmenu"))
+ if(Sys_CheckParm("-useqmenu"))
MR_SetRouting (true);
else
MR_SetRouting (false);
- menu_active = true;
}