}
-#define OPTIONS_ITEMS 37
+#define OPTIONS_ITEMS 38
int options_cursor;
extern cvar_t slowmo;
extern dllhandle_t jpeg_dll;
extern cvar_t gl_texture_anisotropy;
+extern cvar_t r_textshadow;
void M_Menu_Options_AdjustSliders (int dir)
{
Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
else if (options_cursor == optnum++)
M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
+ M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);