void M_Menu_Setup_f (void);
void M_Menu_Options_f (void);
void M_Menu_Options_Effects_f (void);
+ void M_Menu_Options_Graphics_f (void);
void M_Menu_Options_ColorControl_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Setup_Draw (void);
void M_Options_Draw (void);
void M_Options_Effects_Draw (void);
+ void M_Options_Graphics_Draw (void);
void M_Options_ColorControl_Draw (void);
void M_Keys_Draw (void);
void M_Video_Draw (void);
void M_Setup_Key (int key, char ascii);
void M_Options_Key (int key, char ascii);
void M_Options_Effects_Key (int key, char ascii);
+ void M_Options_Graphics_Key (int key, char ascii);
void M_Options_ColorControl_Key (int key, char ascii);
void M_Keys_Key (int key, char ascii);
void M_Video_Key (int key, char ascii);
}
extern cvar_t snd_staticvolume;
-extern cvar_t gl_delayfinish;
extern cvar_t slowmo;
extern dllhandle_t jpeg_dll;
extern cvar_t gl_texture_anisotropy;
int optnum;
S_LocalSound ("misc/menu3.wav", true);
- optnum = 6;
+ optnum = 7;
if (options_cursor == optnum++)
Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
else if (options_cursor == optnum++)
M_Options_PrintCommand( " Reset to defaults", true);
M_Options_PrintCommand( " Video", true);
M_Options_PrintCommand( " Effects", true);
+ M_Options_PrintCommand( " Graphics", true);
M_Options_PrintCommand( " Color Control", true);
M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
- M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
M_Menu_Options_Effects_f ();
break;
case 5:
+ M_Menu_Options_Graphics_f ();
+ break;
+ case 6:
M_Menu_Options_ColorControl_f ();
break;
default:
}
+#define OPTIONS_GRAPHICS_ITEMS 7
+
+int options_graphics_cursor;
+
+void M_Menu_Options_Graphics_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_options_graphics;
+ m_entersound = true;
+}
+
+extern cvar_t r_shadow_gloss;
+extern cvar_t r_shadow_realtime_dlight;
+extern cvar_t r_shadow_realtime_dlight_shadows;
+extern cvar_t r_shadow_realtime_world;
+extern cvar_t r_shadow_realtime_world_dlightshadows;
+extern cvar_t r_shadow_realtime_world_lightmaps;
+extern cvar_t r_shadow_realtime_world_shadows;
+
+void M_Menu_Options_Graphics_AdjustSliders (int dir)
+{
+ int optnum;
+ S_LocalSound ("misc/menu3.wav", true);
+
+ optnum = 0;
+
+ if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, !r_shadow_realtime_world_lightmaps.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
+}
+
+
+void M_Options_Graphics_Draw (void)
+{
+ int visible;
+ cachepic_t *p;
+
+ M_Background(320, 200);
+
+ M_DrawPic(16, 4, "gfx/qplaque.lmp");
+ p = Draw_CachePic("gfx/p_option.lmp");
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
+
+ optcursor = options_graphics_cursor;
+ optnum = 0;
+ visible = (vid.conheight - 32) / 8;
+ opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
+
+ M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
+ M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
+ M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
+ M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
+ M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
+ M_Options_PrintCheckbox(" RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.integer);
+ M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
+}
+
+
+void M_Options_Graphics_Key (int k, char ascii)
+{
+ switch (k)
+ {
+ case K_ESCAPE:
+ M_Menu_Options_f ();
+ break;
+
+ case K_ENTER:
+ M_Menu_Options_Graphics_AdjustSliders (1);
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("misc/menu1.wav", true);
+ options_graphics_cursor--;
+ if (options_graphics_cursor < 0)
+ options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
+ break;
+ case K_DOWNARROW:
+ S_LocalSound ("misc/menu1.wav", true);
+ options_graphics_cursor++;
+ if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
+ options_graphics_cursor = 0;
+ break;
+
+ case K_LEFTARROW:
+ M_Menu_Options_Graphics_AdjustSliders (-1);
+ break;
+
+ case K_RIGHTARROW:
+ M_Menu_Options_Graphics_AdjustSliders (1);
+ break;
+ }
+}
#define OPTIONS_COLORCONTROL_ITEMS 18
if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
break;
+ case GAME_OPENQUARTZ:
+ if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ break;
default:
if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
{"e1m2", "Wrong Side of the Tracks"},
{"e1m7", "Altar of Stone"},
{"e2m8", "The Lair of Shial"},
+ {"e3m1", "Ghost Town"},
{"e3m7", "The Pit of Cerberus"},
{"e4m1", "Butchery Loves Company"},
{"e4m7", "In the Flesh"},
{"qbb1", "The Confluence"},
{"qbb2", "KathartiK"},
{"qbb3", "Caleb's Woodland Retreat"},
+ {"zoo", "Zoo"},
{"dranzbb6", "Black Coffee"},
{"fragm", "Frag'M"},
episode_t transfusionepisodes[] =
{
{"Blood", 0, 8},
- {"Blood Single Player", 8, 9},
- {"Plasma Pack", 17, 6},
- {"Cryptic Passage", 23, 2},
- {"Blood 2", 25, 5},
- {"Transfusion", 30, 8},
- {"Conversions", 38, 6}
+ {"Blood Single Player", 8, 10},
+ {"Plasma Pack", 18, 6},
+ {"Cryptic Passage", 24, 2},
+ {"Blood 2", 26, 5},
+ {"Transfusion", 31, 9},
+ {"Conversions", 40, 6}
};
level_t goodvsbad2levels[] =
{"Time for Battle", 0, 7},
};
+level_t openquartzlevels[] =
+{
+ {"start", "Welcome to Openquartz"},
+
+ {"void1", "The center of nowhere"}, // 1
+ {"void2", "The place with no name"},
+ {"void3", "The lost supply base"},
+ {"void4", "Past the outer limits"},
+ {"void5", "Into the nonexistance"},
+ {"void6", "Void walk"},
+
+ {"vtest", "Warp Central"},
+ {"box", "The deathmatch box"},
+ {"bunkers", "Void command"},
+ {"house", "House of chaos"},
+ {"office", "Overnight office kill"},
+ {"am1", "The nameless chambers"},
+};
+
+episode_t openquartzepisodes[] =
+{
+ {"Single Player", 0, 1},
+ {"Void Deathmatch", 1, 6},
+ {"Contrib", 7, 6},
+};
+
gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
+gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
typedef struct
{
{GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
{GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
{GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
+ {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
{-1, &sharewarequakegame, ®isteredquakegame} // final fallback
};
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
+ Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
M_Options_Effects_Draw ();
break;
+ case m_options_graphics:
+ M_Options_Graphics_Draw ();
+ break;
+
case m_options_colorcontrol:
M_Options_ColorControl_Draw ();
break;
M_Options_Effects_Key (key, ascii);
return;
+ case m_options_graphics:
+ M_Options_Graphics_Key (key, ascii);
+ return;
+
case m_options_colorcontrol:
M_Options_ColorControl_Key (key, ascii);
return;
// the normal quake menu only the first time
else if(COM_CheckParm("-useqmenu"))
MR_SetRouting (TRUE);
- else
- MR_SetRouting (FALSE);
+
+ MR_SetRouting (FALSE);
}