key_dest = key_game;
// init the normal menu now -> this will also correct the menu router pointers
- MR_SetRouting (TRUE);
+ MR_SetRouting (true);
// reset the active scene, too (to be on the safe side ;))
R_SelectScene( RST_CLIENT );
{
if(MR_Shutdown)
MR_Shutdown ();
- MR_SetRouting (FALSE);
+ MR_SetRouting (false);
}
static void MR_Restart_f(cmd_state_t *cmd)
// the normal quake menu only the first time
// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
if(COM_CheckParm("-useqmenu"))
- MR_SetRouting (TRUE);
+ MR_SetRouting (true);
else
- MR_SetRouting (FALSE);
+ MR_SetRouting (false);
}