static void M_ScanSaves (void)
{
- int i, j, len;
+ int i, j;
+ size_t len;
char name[MAX_OSPATH];
char buf[SAVEGAME_COMMENT_LENGTH + 256];
const char *t;
{
if (!sv.active)
return;
+#if 1
+ // LordHavoc: allow saving multiplayer games
+ if (cl.islocalgame && cl.intermission)
+ return;
+#else
if (cl.intermission)
return;
if (!cl.islocalgame)
return;
+#endif
m_entersound = true;
m_state = m_save;
key_dest = key_menu;