+#include "quakedef.h"
#include <math.h>
#include "matrixlib.h"
+#ifdef _MSC_VER
+#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
+#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
+#endif
+
const matrix4x4_t identitymatrix =
{
{
Matrix4x4_Scale(out, scale, 1);
}
+void Matrix4x4_Reflect (matrix4x4_t *out, double normalx, double normaly, double normalz, double dist, double axisscale)
+{
+ int i;
+ double d;
+ double p[4], p2[4];
+ p[0] = normalx;
+ p[1] = normaly;
+ p[2] = normalz;
+ p[3] = -dist;
+ p2[0] = p[0] * axisscale;
+ p2[1] = p[1] * axisscale;
+ p2[2] = p[2] * axisscale;
+ p2[3] = 0;
+ for (i = 0;i < 4;i++)
+ {
+#ifdef MATRIX4x4_OPENGLORIENTATION
+ d = out->m[i][0] * p[0] + out->m[i][1] * p[1] + out->m[i][2] * p[2] + out->m[i][3] * p[3];
+ out->m[i][0] += p2[0] * d;
+ out->m[i][1] += p2[1] * d;
+ out->m[i][2] += p2[2] * d;
+#else
+ d = out->m[0][i] * p[0] + out->m[1][i] * p[1] + out->m[2][i] * p[2] + out->m[3][i] * p[3];
+ out->m[0][i] += p2[0] * d;
+ out->m[1][i] += p2[1] * d;
+ out->m[2][i] += p2[2] * d;
+#endif
+ }
+}
+
void Matrix4x4_CreateIdentity (matrix4x4_t *out)
{
out->m[0][0]=1.0f;