};
#if 0
-qbyte NormalToByte(const vec3_t n)
+unsigned char NormalToByte(const vec3_t n)
{
int i, best;
float bestdistance, distance;
}
// note: uses byte partly to force unsigned for the validity check
-void ByteToNormal(qbyte num, vec3_t n)
+void ByteToNormal(unsigned char num, vec3_t n)
{
if (num < NUMVERTEXNORMALS)
VectorCopy(m_bytenormals[num], n);
+ (t0 * vr[2] + t1 * vu[2] + vf[2] * vf[2]) * point[2];
}
+/*-----------------------------------------------------------------*/
+
+// returns the smallest integer greater than or equal to "value", or 0 if "value" is too big
+unsigned int CeilPowerOf2(unsigned int value)
+{
+ unsigned int ceilvalue;
+
+ if (value > (1U << (sizeof(int) * 8 - 1)))
+ return 0;
+
+ ceilvalue = 1;
+ while (ceilvalue < value)
+ ceilvalue <<= 1;
+
+ return ceilvalue;
+}
+
+
/*-----------------------------------------------------------------*/