}
// LadyHavoc: calculates pitch/yaw/roll angles from forward and up vectors
-void AnglesFromVectors (vec3_t angles, const vec3_t forward, const vec3_t up, qboolean flippitch)
+void AnglesFromVectors (vec3_t angles, const vec3_t forward, const vec3_t up, qbool flippitch)
{
if (forward[0] == 0 && forward[1] == 0)
{