SDL_CONFIG?=sdl-config
SDLCONFIG_UNIXCFLAGS?=`$(SDL_CONFIG) --cflags`
+SDLCONFIG_UNIXCFLAGS_X11?=
SDLCONFIG_UNIXLIBS?=`$(SDL_CONFIG) --libs`
+SDLCONFIG_UNIXLIBS_X11?=-lX11
SDLCONFIG_UNIXSTATICLIBS?=`$(SDL_CONFIG) --static-libs`
+SDLCONFIG_UNIXSTATICLIBS_X11?=-lX11
SDLCONFIG_MACOSXCFLAGS=-I/Library/Frameworks/SDL.framework/Headers -I$(HOME)/Library/Frameworks/SDL.framework/Headers
SDLCONFIG_MACOSXLIBS=-F$(HOME)/Library/Frameworks/ -framework SDL -framework Cocoa $(SDLCONFIG_MACOSXCFLAGS)
SDLCONFIG_MACOSXSTATICLIBS=-F$(HOME)/Library/Frameworks/ -framework SDL -framework Cocoa $(SDLCONFIG_MACOSXCFLAGS)
OBJ_SDL= builddate.c sys_sdl.o vid_sdl.o $(OBJ_SND_COMMON) snd_sdl.o cd_sdl.o $(OBJ_COMMON)
-# libjpeg dependency (set these to "" if you want to use dynamic loading instead)
-CFLAGS_LIBJPEG=-DLINK_TO_LIBJPEG
-LIB_JPEG=-ljpeg
-
# Compilation
CFLAGS_COMMON=$(CFLAGS_MAKEDEP) $(CFLAGS_PRELOAD) $(CFLAGS_FS) $(CFLAGS_CG) $(CFLAGS_WARNINGS) $(CFLAGS_LIBJPEG) $(CFLAGS_D3D)
CFLAGS_DEBUG=-ggdb