#include "cl_video.h"
#include "utf8lib.h"
-cvar_t con_closeontoggleconsole = {CVAR_SAVE, "con_closeontoggleconsole","1", "allows toggleconsole binds to close the console as well"};
+cvar_t con_closeontoggleconsole = {CVAR_SAVE, "con_closeontoggleconsole","1", "allows toggleconsole binds to close the console as well; when set to 2, this even works when not at the start of the line in console input; when set to 3, this works even if the toggleconsole key is the color tag"};
/*
key up events are sent even if in console mode
p = keybindings[j][i];
if (p)
{
- Cmd_QuoteString(bindbuf, sizeof(bindbuf), p, "\"\\");
+ Cmd_QuoteString(bindbuf, sizeof(bindbuf), p, "\"\\", false);
if (j == 0)
Con_Printf("^2%s ^7= \"%s\"\n", Key_KeynumToString (i), bindbuf);
else
p = keybindings[j][i];
if (p)
{
- Cmd_QuoteString(bindbuf, sizeof(bindbuf), p, "\"\\"); // don't need to escape $ because cvars are not expanded inside bind
+ Cmd_QuoteString(bindbuf, sizeof(bindbuf), p, "\"\\", false); // don't need to escape $ because cvars are not expanded inside bind
if (j == 0)
FS_Printf(f, "bind %s \"%s\"\n", Key_KeynumToString (i), bindbuf);
else
// con_closeontoggleconsole enables toggleconsole keys to close the
// console, as long as they are not the color prefix character
// (special exemption for german keyboard layouts)
- if (con_closeontoggleconsole.integer && bind && !strncmp(bind, "toggleconsole", strlen("toggleconsole")) && (key_consoleactive & KEY_CONSOLEACTIVE_USER) && ascii != STRING_COLOR_TAG)
+ if (con_closeontoggleconsole.integer && bind && !strncmp(bind, "toggleconsole", strlen("toggleconsole")) && (key_consoleactive & KEY_CONSOLEACTIVE_USER) && (con_closeontoggleconsole.integer >= ((ascii != STRING_COLOR_TAG) ? 2 : 3) || key_linepos == 1))
{
Con_ToggleConsole_f ();
return;
// ignore binds while a video is played, let the video system handle the key event
if (cl_videoplaying)
{
- CL_Video_KeyEvent (key, ascii, keydown[key] != 0);
+ if (gamemode == GAME_BLOODOMNICIDE) // menu controls key events
+ MR_KeyEvent(key, ascii, down);
+ else
+ CL_Video_KeyEvent (key, ascii, keydown[key] != 0);
return;
}