#include "jpeg.h"
#include "image_png.h"
-cvar_t sv_writepicture_quality = {CVAR_SAVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
-cvar_t r_texture_jpeg_fastpicmip = {CVAR_SAVE, "r_texture_jpeg_fastpicmip", "1", "perform gl_picmip during decompression for JPEG files (faster)"};
+cvar_t sv_writepicture_quality = {CVAR_SERVER | CVAR_SAVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
+cvar_t r_texture_jpeg_fastpicmip = {CVAR_CLIENT | CVAR_SAVE, "r_texture_jpeg_fastpicmip", "1", "perform gl_picmip during decompression for JPEG files (faster)"};
// jboolean is unsigned char instead of int on Win32
#ifdef WIN32
jpeg_tried_loading = true;
+#ifdef __ANDROID__
+ // loading the native Android libjpeg.so causes crashes
+ Con_Printf("Not opening libjpeg.so dynamically on Android - use LINK_TO_LIBJPEG instead if it is needed.\n");
+ return false;
+#endif
+
// Load the DLL
return Sys_LoadLibrary (dllnames, &jpeg_dll, jpegfuncs);
#endif
}
#endif
- //quality_guess = (100 * jpegsize - 41000) / (width*height) + 2; // fits random data
- quality_guess = (256 * jpegsize - 81920) / (width*height) - 8; // fits Nexuiz's/Xonotic's map pictures
+ //quality_guess = (int)((100 * jpegsize - 41000) / (width*height) + 2); // fits random data
+ quality_guess = (int)((256 * jpegsize - 81920) / (width*height) - 8); // fits Nexuiz's/Xonotic's map pictures
quality_guess = bound(0, quality_guess, 100);
quality = bound(0, quality_guess + sv_writepicture_quality.integer, 100); // assume it can do 10 failed attempts