extern cvar_t in_pitch_min;
extern cvar_t in_pitch_max;
-void IN_Init (void);
+extern qboolean in_client_mouse;
+extern float in_mouse_x, in_mouse_y;
-void IN_Shutdown (void);
+//enum {input_game,input_message,input_menu} input_dest;
void IN_Commands (void);
// oportunity for devices to stick commands on the script buffer
-void IN_Move (usercmd_t *cmd);
+// AK added to allow mouse movement for the menu
+void IN_ProcessMove(void);
+
+void IN_Move (void);
// add additional movement on top of the keyboard move cmd
void IN_PreMove(void);
void IN_PostMove(void);
-void IN_Mouse(usercmd_t *cmd, float mx, float my);
+void IN_Mouse(float mx, float my);
void IN_ClearStates (void);
// restores all button and position states to defaults