extern int image_width, image_height;
+unsigned char *Image_GenerateNoTexture(void);
// swizzle components (even converting number of components) and flip images
// (warning: input must be different than output due to non-linear read/write)
// loads a texture, as pixel data
unsigned char *loadimagepixelsbgra (const char *filename, qboolean complain, qboolean allowFixtrans, qboolean convertsRGB, int *miplevel);
+// searches for lmp and wad pics of the provided name and returns true and their dimensions if found
+qboolean Image_GetStockPicSize(const char *filename, int *returnwidth, int *returnheight);
+
// loads an 8bit pcx image into a 296x194x8bit buffer, with cropping as needed
qboolean LoadPCX_QWSkin(const unsigned char *f, int filesize, unsigned char *pixels, int outwidth, int outheight);
void Image_HeightmapToNormalmap_BGRA(const unsigned char *inpixels, unsigned char *outpixels, int width, int height, int clamp, float bumpscale);
// console command to fix the colors of transparent pixels (to prevent weird borders)
-void Image_FixTransparentPixels_f(void);
+void Image_FixTransparentPixels_f(cmd_state_t *cmd);
extern cvar_t r_fixtrans_auto;
#define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))