extern int image_width, image_height;
+unsigned char *Image_GenerateNoTexture(void);
// swizzle components (even converting number of components) and flip images
// (warning: input must be different than output due to non-linear read/write)
void Image_StripImageExtension (const char *in, char *out, size_t size_out);
// called by conchars.tga loader in gl_draw.c, otherwise private
-unsigned char *LoadTGA_BGRA (const unsigned char *f, int filesize);
+unsigned char *LoadTGA_BGRA (const unsigned char *f, int filesize, int *miplevel);
// loads a texture, as pixel data
-unsigned char *loadimagepixelsbgra (const char *filename, qboolean complain, qboolean allowFixtrans);
+unsigned char *loadimagepixelsbgra (const char *filename, qboolean complain, qboolean allowFixtrans, qboolean convertsRGB, int *miplevel);
+
+// searches for lmp and wad pics of the provided name and returns true and their dimensions if found
+qboolean Image_GetStockPicSize(const char *filename, int *returnwidth, int *returnheight);
// loads an 8bit pcx image into a 296x194x8bit buffer, with cropping as needed
qboolean LoadPCX_QWSkin(const unsigned char *f, int filesize, unsigned char *pixels, int outwidth, int outheight);
+// loads the palette from an 8bit pcx image into your provided array
+qboolean LoadPCX_PaletteOnly(const unsigned char *f, int filesize, unsigned char *palette768b);
+
+// get the metadata from a Quake2 wal file
+qboolean LoadWAL_GetMetadata(const unsigned char *f, int filesize, int *retwidth, int *retheight, int *retflags, int *retvalue, int *retcontents, char *retanimname32c);
+
// loads a texture, as a texture
-rtexture_t *loadtextureimage (rtexturepool_t *pool, const char *filename, qboolean complain, int flags, qboolean allowFixtrans);
+rtexture_t *loadtextureimage (rtexturepool_t *pool, const char *filename, qboolean complain, int flags, qboolean allowFixtrans, qboolean sRGB);
// writes an upside down BGR image into a TGA
-qboolean Image_WriteTGABGR_preflipped (const char *filename, int width, int height, const unsigned char *data, unsigned char *buffer);
+qboolean Image_WriteTGABGR_preflipped (const char *filename, int width, int height, const unsigned char *data);
// writes a BGRA image into a TGA file
-void Image_WriteTGABGRA (const char *filename, int width, int height, const unsigned char *data);
+qboolean Image_WriteTGABGRA (const char *filename, int width, int height, const unsigned char *data);
// resizes the image (in can not be the same as out)
void Image_Resample32(const void *indata, int inwidth, int inheight, int indepth, void *outdata, int outwidth, int outheight, int outdepth, int quality);
void Image_HeightmapToNormalmap_BGRA(const unsigned char *inpixels, unsigned char *outpixels, int width, int height, int clamp, float bumpscale);
// console command to fix the colors of transparent pixels (to prevent weird borders)
-void Image_FixTransparentPixels_f(void);
+void Image_FixTransparentPixels_f(cmd_state_t *cmd);
extern cvar_t r_fixtrans_auto;
+#define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
+#define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)
+#define Image_LinearFloatFromsRGB(c) Image_LinearFloatFromsRGBFloat((c) * (1.0f / 255.0f))
+#define Image_sRGBFloatFromLinear(c) Image_sRGBFloatFromLinearFloat((c) * (1.0f / 255.0f))
+#define Image_sRGBFloatFromLinear_Lightmap(c) Image_sRGBFloatFromLinearFloat((c) * (2.0f / 255.0f)) * 0.5f
+
+void Image_MakeLinearColorsFromsRGB(unsigned char *pout, const unsigned char *pin, int numpixels);
+void Image_MakesRGBColorsFromLinear_Lightmap(unsigned char *pout, const unsigned char *pin, int numpixels);
+
#endif