#ifndef IMAGE_H
#define IMAGE_H
-extern int image_width, image_height, image_q2flags, image_q2value, image_q2contents;
-extern char image_q2animname[32];
+extern int image_width, image_height;
+unsigned char *Image_GenerateNoTexture(void);
// swizzle components (even converting number of components) and flip images
// (warning: input must be different than output due to non-linear read/write)
// loads a texture, as pixel data
unsigned char *loadimagepixelsbgra (const char *filename, qboolean complain, qboolean allowFixtrans, qboolean convertsRGB, int *miplevel);
+// searches for lmp and wad pics of the provided name and returns true and their dimensions if found
+qboolean Image_GetStockPicSize(const char *filename, int *returnwidth, int *returnheight);
+
// loads an 8bit pcx image into a 296x194x8bit buffer, with cropping as needed
qboolean LoadPCX_QWSkin(const unsigned char *f, int filesize, unsigned char *pixels, int outwidth, int outheight);
+// loads the palette from an 8bit pcx image into your provided array
+qboolean LoadPCX_PaletteOnly(const unsigned char *f, int filesize, unsigned char *palette768b);
+
+// get the metadata from a Quake2 wal file
+qboolean LoadWAL_GetMetadata(const unsigned char *f, int filesize, int *retwidth, int *retheight, int *retflags, int *retvalue, int *retcontents, char *retanimname32c);
+
// loads a texture, as a texture
rtexture_t *loadtextureimage (rtexturepool_t *pool, const char *filename, qboolean complain, int flags, qboolean allowFixtrans, qboolean sRGB);