Con_Printf(format == firstformat ? "\"%s\"" : (format[1].formatstring ? ", \"%s\"" : " or \"%s\".\n"), format->formatstring);
}
}
+
+ // texture loading can take a while, so make sure we're sending keepalives
+ CL_KeepaliveMessage(false);
+
if (developer_memorydebug.integer)
Mem_CheckSentinelsGlobal();
return NULL;