if (svs.clients[i].active)
players++;
print ("host: %s\n", Cvar_VariableString ("hostname"));
- print ("version: %s build %s\n", gamename, buildstring);
+ print ("version: %s build %s (gamename %s)\n", gamename, buildstring, gamenetworkfiltername);
print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
print ("map: %s\n", sv.name);
print ("timing: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
}
+#ifdef CONFIG_MENU
// remove menu
if (key_dest == key_menu || key_dest == key_menu_grabbed)
MR_ToggleMenu(0);
+#endif
key_dest = key_game;
svs.serverflags = 0; // haven't completed an episode yet
return;
}
+#ifdef CONFIG_MENU
// remove menu
if (key_dest == key_menu || key_dest == key_menu_grabbed)
MR_ToggleMenu(0);
+#endif
key_dest = key_game;
SV_SaveSpawnparms ();
return;
}
+#ifdef CONFIG_MENU
// remove menu
if (key_dest == key_menu || key_dest == key_menu_grabbed)
MR_ToggleMenu(0);
+#endif
key_dest = key_game;
allowcheats = sv_cheats.integer != 0;
if (cls.demoplayback)
CL_Disconnect ();
+#ifdef CONFIG_MENU
// remove menu
if (key_dest == key_menu || key_dest == key_menu_grabbed)
MR_ToggleMenu(0);
+#endif
key_dest = key_game;
cls.demonum = -1; // stop demo loop in case this fails