SV_SpawnServer(level);
if (sv.active && cls.state == ca_disconnected)
CL_EstablishConnection("local:1");
+
+// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
+ if (cl_autodemo.integer && !cls.demorecording)
+ {
+ char demofile[MAX_OSPATH];
+
+ dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
+
+ Con_Printf ("Recording to %s.\n", demofile);
+
+ cls.demofile = FS_Open (demofile, "wb", false, false);
+ if (cls.demofile)
+ {
+ cls.forcetrack = -1;
+ FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
+ }
+ else
+ Con_Print ("ERROR: couldn't open.\n");
+
+ cls.demorecording = true;
+ }
}
/*
// send some stats
MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
- MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_secrets);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
- MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_monsters);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
- MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->found_secrets);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
- MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->killed_monsters);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
// send a fixangle
// Never send a roll angle, because savegames can catch the server
if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
{
- i = atof(Cmd_Argv(2)) - 1;
+ i = (int)(atof(Cmd_Argv(2)) - 1);
if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
return;
byNumber = true;
if (e->fields.server->frame >= m->numframes)
e->fields.server->frame = m->numframes - 1;
- PrintFrameName (m, e->fields.server->frame);
+ PrintFrameName (m, (int)e->fields.server->frame);
}
/*
if (e->fields.server->frame < 0)
e->fields.server->frame = 0;
- PrintFrameName (m, e->fields.server->frame);
+ PrintFrameName (m, (int)e->fields.server->frame);
}
/*