char sv_spawnmap[MAX_QPATH];
char sv_loadgame[MAX_OSPATH];
-dfunction_t *ED_FindFunction (char *name);
+mfunction_t *ED_FindFunction (char *name);
/*
==================
{
int top, bottom;
int playercolor;
- dfunction_t *f;
+ mfunction_t *f;
func_t SV_ChangeTeam;
if (Cmd_Argc() == 1)
client_t *client;
edict_t *ent;
func_t RestoreGame;
- dfunction_t *f;
+ mfunction_t *f;
if (cmd_source == src_command)
{