*/
#include "quakedef.h"
+#include "sv_demo.h"
int current_skill;
cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
qboolean allowcheats = false;
+extern qboolean host_shuttingdown;
+
/*
==================
Host_Quit_f
void Host_Quit_f (void)
{
- Sys_Quit ();
+ if(host_shuttingdown)
+ Con_Printf("shutting down already!\n");
+ else
+ Sys_Quit (0);
}
-
/*
==================
Host_Status_f
print ("version: %s build %s\n", gamename, buildstring);
print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
print ("map: %s\n", sv.name);
+ print ("timing: %s\n", Host_TimingReport());
print ("players: %i active (%i max)\n\n", players, svs.maxclients);
for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
{
}
else
hours = 0;
- print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
+ print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
}
}
}
// now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
- Host_Pings_f();
+ // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
+ //Host_Pings_f();
}
/*
SV_SpawnServer(level);
if (sv.active && cls.state == ca_disconnected)
CL_EstablishConnection("local:1");
-
-#ifdef AUTODEMO_BROKEN
-// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
- if (cl_autodemo.integer && !cls.demorecording)
- {
- char demofile[MAX_OSPATH];
-
- dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
-
- Con_Printf ("Recording to %s.\n", demofile);
-
- cls.demofile = FS_Open (demofile, "wb", false, false);
- if (cls.demofile)
- {
- cls.forcetrack = -1;
- FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
- }
- else
- Con_Print ("ERROR: couldn't open.\n");
-
- cls.demorecording = true;
- }
-#endif
}
/*
*/
void Host_Reconnect_f (void)
{
+ char temp[128];
+ // if not connected, reconnect to the most recent server
+ if (!cls.netcon)
+ {
+ // if we have connected to a server recently, the userinfo
+ // will still contain its IP address, so get the address...
+ InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
+ if (temp[0])
+ CL_EstablishConnection(temp);
+ else
+ Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
+ return;
+ }
+ // if connected, do something based on protocol
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
+ // quakeworld can just re-login
if (cls.qw_downloadmemory) // don't change when downloading
return;
S_StopAllSounds();
- if (cls.netcon)
+ if (cls.state == ca_connected && cls.signon < SIGNONS)
{
- if (cls.state == ca_connected && cls.signon < SIGNONS)
- {
- Con_Printf("reconnecting...\n");
- MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, "new");
- }
- else
- {
- char temp[128];
- // if we have connected to a server recently, the userinfo
- // will still contain its IP address, so get the address...
- InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
- if (temp[0])
- CL_EstablishConnection(temp);
- else
- Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
- }
+ Con_Printf("reconnecting...\n");
+ MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "new");
}
}
else
{
+ // netquake uses reconnect on level changes (silly)
if (Cmd_Argc() != 1)
{
Con_Print("reconnect : wait for signon messages again\n");
#define SAVEGAME_VERSION 5
-/*
-===============
-Host_SavegameComment
-
-Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
-===============
-*/
-void Host_SavegameComment (char *text)
-{
- int i;
- char kills[20];
-
- for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- text[i] = ' ';
- // LordHavoc: added min() to prevent overflow
- memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
- sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
- memcpy (text+22, kills, strlen(kills));
- // convert space to _ to make stdio happy
- // LordHavoc: convert control characters to _ as well
- for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- if (text[i] <= ' ')
- text[i] = '_';
- text[SAVEGAME_COMMENT_LENGTH] = '\0';
-}
-
-
/*
===============
Host_Savegame_f
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
- if (cls.state != ca_connected || !sv.active)
+ if (!sv.active)
{
- Con_Print("Not playing a local game.\n");
+ Con_Print("Can't save - no server running.\n");
return;
}
- if (cl.intermission)
+ if (cl.islocalgame)
{
- Con_Print("Can't save in intermission.\n");
- return;
- }
+ // singleplayer checks
+ if (cl.intermission)
+ {
+ Con_Print("Can't save in intermission.\n");
+ return;
+ }
- for (i = 0;i < svs.maxclients;i++)
- {
- if (svs.clients[i].active)
+ if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
{
- if (i > 0)
- {
- Con_Print("Can't save multiplayer games.\n");
- return;
- }
- if (svs.clients[i].edict->fields.server->deadflag)
- {
- Con_Print("Can't savegame with a dead player\n");
- return;
- }
+ Con_Print("Can't savegame with a dead player\n");
+ return;
}
}
+ else
+ Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
if (Cmd_Argc() != 2)
{
return;
}
+ SV_VM_Begin();
+
FS_Printf(f, "%i\n", SAVEGAME_VERSION);
- Host_SavegameComment (comment);
+
+ memset(comment, 0, sizeof(comment));
+ sprintf(comment, "%-21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
+ // convert space to _ to make stdio happy
+ // LordHavoc: convert control characters to _ as well
+ for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
+ if (comment[i] <= ' ')
+ comment[i] = '_';
+ comment[SAVEGAME_COMMENT_LENGTH] = '\0';
+
FS_Printf(f, "%s\n", comment);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
FS_Print(f,"m\n");
}
- SV_VM_Begin();
-
PRVM_ED_WriteGlobals (f);
for (i=0 ; i<prog->num_edicts ; i++)
PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
}
// version
- COM_ParseTokenConsole(&t);
+ COM_ParseToken_Simple(&t, false, false);
version = atoi(com_token);
if (version != SAVEGAME_VERSION)
{
}
// description
- // this is a little hard to parse, as : is a separator in COM_ParseToken,
- // so use the console parser instead
- COM_ParseTokenConsole(&t);
+ COM_ParseToken_Simple(&t, false, false);
for (i = 0;i < NUM_SPAWN_PARMS;i++)
{
- COM_ParseTokenConsole(&t);
+ COM_ParseToken_Simple(&t, false, false);
spawn_parms[i] = atof(com_token);
}
// skill
- COM_ParseTokenConsole(&t);
+ COM_ParseToken_Simple(&t, false, false);
// this silliness is so we can load 1.06 save files, which have float skill values
current_skill = (int)(atof(com_token) + 0.5);
Cvar_SetValue ("skill", (float)current_skill);
// mapname
- COM_ParseTokenConsole(&t);
+ COM_ParseToken_Simple(&t, false, false);
strlcpy (mapname, com_token, sizeof(mapname));
// time
- COM_ParseTokenConsole(&t);
+ COM_ParseToken_Simple(&t, false, false);
time = atof(com_token);
allowcheats = sv_cheats.integer != 0;
{
// light style
oldt = t;
- COM_ParseTokenConsole(&t);
+ COM_ParseToken_Simple(&t, false, false);
// if this is a 64 lightstyle savegame produced by Quake, stop now
// we have to check this because darkplaces saves 256 lightstyle savegames
if (com_token[0] == '{')
for(;;)
{
oldt = t;
- COM_ParseTokenConsole(&t);
+ COM_ParseToken_Simple(&t, false, false);
if (com_token[0] == '{')
{
t = oldt;
for (;;)
{
start = t;
- while (COM_ParseTokenConsole(&t))
+ while (COM_ParseToken_Simple(&t, false, false))
if (!strcmp(com_token, "}"))
break;
- if (!COM_ParseTokenConsole(&start))
+ if (!COM_ParseToken_Simple(&start, false, false))
{
// end of file
break;
Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
}
while (entnum >= prog->max_edicts)
- //SV_IncreaseEdicts();
PRVM_MEM_IncreaseEdicts();
ent = PRVM_EDICT_NUM(entnum);
memset (ent->fields.server, 0, prog->progs->entityfields * 4);
SV_VM_End();
// make sure we're connected to loopback
- if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
+ if (sv.active && cls.state == ca_disconnected)
CL_EstablishConnection("local:1");
}
Host_Name_f
======================
*/
-cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
+cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
void Host_Name_f (void)
{
int i, j;
+ qboolean valid_colors;
char newName[sizeof(host_client->name)];
if (Cmd_Argc () == 1)
else
strlcpy (newName, Cmd_Args(), sizeof (newName));
- for (i = 0, j = 0;newName[i];i++)
- if (newName[i] != '\r' && newName[i] != '\n')
- newName[j++] = newName[i];
- newName[j] = 0;
-
if (cmd_source == src_command)
{
Cvar_Set ("_cl_name", newName);
- CL_SetInfo("name", newName, true, false, false, false);
return;
}
- if (sv.time < host_client->nametime)
+ if (realtime < host_client->nametime)
{
SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
return;
}
- host_client->nametime = sv.time + 5;
+ host_client->nametime = realtime + 5;
// point the string back at updateclient->name to keep it safe
strlcpy (host_client->name, newName, sizeof (host_client->name));
+
+ for (i = 0, j = 0;host_client->name[i];i++)
+ if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
+ host_client->name[j++] = host_client->name[i];
+ host_client->name[j] = 0;
+
+ COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
+ if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
+ {
+ size_t l;
+ l = strlen(host_client->name);
+ if(l < sizeof(host_client->name) - 1)
+ {
+ // duplicate the color tag to escape it
+ host_client->name[i] = STRING_COLOR_TAG;
+ host_client->name[i+1] = 0;
+ //Con_DPrintf("abuse detected, adding another trailing color tag\n");
+ }
+ else
+ {
+ // remove the last character to fix the color code
+ host_client->name[l-1] = 0;
+ //Con_DPrintf("abuse detected, removing a trailing color tag\n");
+ }
+ }
+
+ // find the last color tag offset and decide if we need to add a reset tag
+ for (i = 0, j = -1;host_client->name[i];i++)
+ {
+ if (host_client->name[i] == STRING_COLOR_TAG)
+ {
+ if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
+ {
+ j = i;
+ // if this happens to be a reset tag then we don't need one
+ if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
+ j = -1;
+ i++;
+ continue;
+ }
+ if (host_client->name[i+1] == STRING_COLOR_TAG)
+ {
+ i++;
+ continue;
+ }
+ }
+ }
+ // does not end in the default color string, so add it
+ if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
+ memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
+
host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
if (strcmp(host_client->old_name, host_client->name))
{
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, host_client->name);
+ SV_WriteNetnameIntoDemo(host_client);
}
}
Host_Playermodel_f
======================
*/
-cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
+cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
void Host_Playermodel_f (void)
{
if (cmd_source == src_command)
{
Cvar_Set ("_cl_playermodel", newPath);
- CL_SetInfo("playermodel", newPath, true, false, false, false);
return;
}
/*
- if (sv.time < host_client->nametime)
+ if (realtime < host_client->nametime)
{
SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
return;
}
- host_client->nametime = sv.time + 5;
+ host_client->nametime = realtime + 5;
*/
// point the string back at updateclient->name to keep it safe
strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
- if( eval_playermodel )
- PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
+ if( prog->fieldoffsets.playermodel >= 0 )
+ PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
if (strcmp(host_client->old_model, host_client->playermodel))
{
strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
Host_Playerskin_f
======================
*/
-cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
+cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
void Host_Playerskin_f (void)
{
int i, j;
if (cmd_source == src_command)
{
Cvar_Set ("_cl_playerskin", newPath);
- CL_SetInfo("playerskin", newPath, true, false, false, false);
return;
}
/*
- if (sv.time < host_client->nametime)
+ if (realtime < host_client->nametime)
{
SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
return;
}
- host_client->nametime = sv.time + 5;
+ host_client->nametime = realtime + 5;
*/
// point the string back at updateclient->name to keep it safe
strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
- if( eval_playerskin )
- PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
+ if( prog->fieldoffsets.playerskin >= 0 )
+ PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
if (strcmp(host_client->old_skin, host_client->playerskin))
{
//if (host_client->spawned)
p1++;
}
// note this uses the chat prefix \001
- if (!fromServer)
- dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
+ if (!fromServer && !teamonly)
+ dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
+ else if (!fromServer && teamonly)
+ dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
else if(*(sv_adminnick.string))
- dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
+ dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
else
- dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
+ dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
p2 = text + strlen(text);
while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
{
Host_Color_f
==================
*/
-cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
+cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
void Host_Color(int changetop, int changebottom)
{
int top, bottom, playercolor;
- mfunction_t *f;
- func_t SV_ChangeTeam;
// get top and bottom either from the provided values or the current values
// (allows changing only top or bottom, or both at once)
if (cmd_source == src_command)
{
Cvar_SetValueQuick(&cl_color, playercolor);
- if (changetop >= 0)
- CL_SetInfo("topcolor", va("%i", top), true, false, false, false);
- if (changebottom >= 0)
- CL_SetInfo("bottomcolor", va("%i", bottom), true, false, false, false);
- if (cls.protocol != PROTOCOL_QUAKEWORLD && cls.netcon)
- {
- MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("color %i %i", top, bottom));
- }
return;
}
if (cls.protocol == PROTOCOL_QUAKEWORLD)
return;
- if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
+ if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
{
Con_DPrint("Calling SV_ChangeTeam\n");
prog->globals.server->time = sv.time;
prog->globals.generic[OFS_PARM0] = playercolor;
prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
+ PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
}
else
{
prvm_eval_t *val;
if (host_client->edict)
{
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
+ if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
val->_float = playercolor;
host_client->edict->fields.server->team = bottom + 1;
}
Host_Color(-1, atoi(Cmd_Argv(1)));
}
-cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
+cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
void Host_Rate_f(void)
{
int rate;
if (cmd_source == src_command)
{
Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
- CL_SetInfo("rate", va("%i", rate), true, false, false, false);
return;
}
LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
======================
*/
-cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
+cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
static void Host_PModel_f (void)
{
int i;
return;
}
- if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
+ if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
val->_float = i;
}
SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
MSG_WriteByte (&host_client->netconnection->message, 2);
+ host_client->sendsignon = 0; // enable unlimited sends again
}
// reset the name change timer because the client will send name soon
{
int i;
client_t *client;
- func_t RestoreGame;
- mfunction_t *f;
int stats[MAX_CL_STATS];
if (host_client->spawned)
// if this is the last client to be connected, unpause
sv.paused = false;
- if ((f = PRVM_ED_FindFunction ("RestoreGame")))
- if ((RestoreGame = (func_t)(f - prog->functions)))
+ if (prog->funcoffsets.RestoreGame)
{
Con_DPrint("Calling RestoreGame\n");
prog->globals.server->time = sv.time;
prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
+ PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
}
}
else
prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
- if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
+ if (svs.maxclients > 1 || cls.state == ca_dedicated)
Con_Printf("%s entered the game\n", host_client->name);
PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
if (Cmd_Argc() > 2)
{
message = Cmd_Args();
- COM_ParseTokenConsole(&message);
+ COM_ParseToken_Simple(&message, false, false);
if (byNumber)
{
message++; // skip the #
break;
case 's':
- if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
+ if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
val->_float = v;
host_client->edict->fields.server->ammo_shells = v;
case 'n':
if (gamemode == GAME_ROGUE)
{
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
+ if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
{
val->_float = v;
if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
case 'l':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
if (val)
{
val->_float = v;
case 'r':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
if (val)
{
val->_float = v;
case 'm':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
if (val)
{
val->_float = v;
case 'c':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
if (val)
{
val->_float = v;
case 'p':
if (gamemode == GAME_ROGUE)
{
- val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
+ val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
if (val)
{
val->_float = v;
{
int i, c;
- if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
+ if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
return;
c = Cmd_Argc() - 1;
{
int i;
cvar_t *c;
+ const char *cvarname;
client_t *old;
if(Cmd_Argc() != 2)
return;
- if(!(c = Cvar_FindVar(Cmd_Argv(1))) || (c->flags & CVAR_PRIVATE))
+ cvarname = Cmd_Argv(1);
+ if (cls.state == ca_connected)
+ {
+ c = Cvar_FindVar(cvarname);
+ // LordHavoc: if there is no such cvar or if it is private, send a
+ // reply indicating that it has no value
+ if(!c || (c->flags & CVAR_PRIVATE))
+ Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
+ else
+ Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
return;
- if (cls.state != ca_dedicated)
- Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
- if(!sv.active)// || !SV_ParseClientCommandQC)
+ }
+ if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
return;
old = host_client;
if(svs.clients[i].active && svs.clients[i].netconnection)
{
host_client = &svs.clients[i];
- Host_ClientCommands(va("sendcvar %s\n", c->name));
+ Host_ClientCommands(va("sendcvar %s\n", cvarname));
}
host_client = old;
}
{
packetloss = 0;
if (svs.clients[i].netconnection)
- for (j = 0;j < 100;j++)
- packetloss += svs.clients[i].netconnection->packetlost[j];
+ for (j = 0;j < NETGRAPH_PACKETS;j++)
+ if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
+ packetloss++;
+ packetloss = packetloss * 100 / NETGRAPH_PACKETS;
ping = (int)floor(svs.clients[i].ping*1000+0.5);
ping = bound(0, ping, 9999);
if (sv.protocol == PROTOCOL_QUAKEWORLD)
*/
void Host_InitCommands (void)
{
- dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
+ dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
- Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
+ Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
Cmd_AddCommand ("version", Host_Version_f, "print engine version");
Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
- Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515]
+ Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
Cvar_RegisterVariable (&rcon_password);
Cvar_RegisterVariable (&rcon_address);